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Author Archive

2018 Is Shaping Up To Be a Really Good Year For Fighting Games

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Fighting games are a community I’ve long existed on the fringe of. I’ve never been hardcore into them, but I float along the periphery of the community, keeping my eye open for any… Continue reading

Player Choice and Investment: How the Witcher 3 Does It Right

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I had initially planned to do one last “design through the lens of Oblivion” style article today, on quest design, but decided to take a bit more time to get more samples. It’s… Continue reading

Depth vs Complexity In Games And How It Works

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Depth and complexity are two distinct concepts in gaming that are often conflated. People erroneously believe that a game being more complicated makes it more deep mechanically. This is not the case. It… Continue reading

Lateral Motion: When Sequels Are Different, Not Necessarily Better

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On a whim earlier this week I decided to start up a new playthrough of The Elder Scrolls IV: Oblivion. I really liked this game back in the day (it was my first… Continue reading

Dark Souls: Remastered – Two Things That Will Make It Great

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A Remastered Edition of the original Dark Souls is coming to all consoles and PC this summer (May 25 to be exact). While a re-release in itself is exciting, I think two major… Continue reading

How EA Will Probably Murder Bioware Video Games

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It’s no secret that EA has a very cavalier attitude toward the well-being of companies it acquires. It has a habit of riding them hard and putting them away wet, in the worst… Continue reading

How Gameplay/Story Segregation Can Harm A Narrative Of A Video Game

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We’ve all been there. We’re playing a game, and a cutscene comes up. Our favorite character and the villain meet…and the villain kills them! We stare, dumbfounded, at the screen as the character’s… Continue reading

Why You Should Avoid College For Game Design

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At least, not as your first degree. I say this having learned this lesson the hard way, and wish to steer others away from that same mistake. Simply put: that degree is worthless… Continue reading

Video Games Fandom Toxicity

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Or “It’s just a game, why you haf to be mad?”. Let me ask a question: What do you gain from being angry while playing a game? This is a serious question. Does… Continue reading

Managing Expectations: The Hype Train Is Bad For You

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We’ve all been there. A trailer, a poster, maybe even just mention of a game’s name or premise gets to us, makes us feel all tingly inside, the words “YES!” ripping out of… Continue reading