Advertisements

Author Archive

Elder Scrolls Video Games Quest Design Critique – Part 3

by

To round out our discussion on quest design, let’s talk about narrative, and how an interesting narrative can mask relatively lackluster gameplay. We’ll take a few quests from different games, two from Oblivion,… Continue reading

Elder Scrolls Video Quest Design Critique Part 2

by

Let’s talk about quest variety. I do want to reiterate, this is not an issue unique to the Elder Scrolls series, but to most open world games, but the Elder Scrolls series provides… Continue reading

Elder Scrolls Video Games Quest Design Critique – Part 1

by

Though some designers seem to think it has the opposite effect. This is the concept I’ve been struggling to articulate for a while, and this topic was triggered by my comparison of the… Continue reading

2018 Is Shaping Up To Be a Really Good Year For Fighting Games

by

Fighting games are a community I’ve long existed on the fringe of. I’ve never been hardcore into them, but I float along the periphery of the community, keeping my eye open for any… Continue reading

Player Choice and Investment: How the Witcher 3 Does It Right

by

I had initially planned to do one last “design through the lens of Oblivion” style article today, on quest design, but decided to take a bit more time to get more samples. It’s… Continue reading

Depth vs Complexity In Games And How It Works

by

Depth and complexity are two distinct concepts in gaming that are often conflated. People erroneously believe that a game being more complicated makes it more deep mechanically. This is not the case. It… Continue reading

Lateral Motion: When Sequels Are Different, Not Necessarily Better

by

On a whim earlier this week I decided to start up a new playthrough of The Elder Scrolls IV: Oblivion. I really liked this game back in the day (it was my first… Continue reading

Dark Souls: Remastered – Two Things That Will Make It Great

by

A Remastered Edition of the original Dark Souls is coming to all consoles and PC this summer (May 25 to be exact). While a re-release in itself is exciting, I think two major… Continue reading

How EA Will Probably Murder Bioware Video Games

by

It’s no secret that EA has a very cavalier attitude toward the well-being of companies it acquires. It has a habit of riding them hard and putting them away wet, in the worst… Continue reading

How Gameplay/Story Segregation Can Harm A Narrative Of A Video Game

by

We’ve all been there. We’re playing a game, and a cutscene comes up. Our favorite character and the villain meet…and the villain kills them! We stare, dumbfounded, at the screen as the character’s… Continue reading