Star Wars Battlefront 2 – Interceptor Insanity


I said earlier that in Starfighter Assault, it’s often damage and tankiness that trumps agility, but I don’t think I was looking at the whole picture.  It now seems that, on stages such as Death Star Debris, that being agile is a boon from the heavens.  It’s unreasonably difficult to juke and dodge people among the debris with a slow, plodding bomber, whereas it’s far more easy to while you’re darting around in a nice little interceptor.  I sincerely hope you all enjoy the video.  As of this writing, I recently had an absurd game with Maul’s interceptor, so keep your eyes open for that.  Thanks for watching!

Disclaimer – I am aware that I am playing a game that was made with monetary gain as the nearly sole purpose of making the game.  But, the game has very high-quality gameplay and a wide skill gap that I am currently resting very high on because of my skill as a player.  Therefore, it is very fun to play the game and I feel that I’m releasing high-quality content because of it.  But I’ll say this:  I will never directly support pay to win.  If EA brings back then Microtransactions, I and my friends will never spend a cent on them and we will condemn anyone else who does.  We all bought the basic edition of the game that cost the least amount of money and had the least amount of pay to win.  We bought the game because we want to have fun and release quality gameplay, but we will never give EA any more money regarding Battlefront 2.  My friends and I condemn the existence of pay to win loot boxes and will never feed the toxic system that is pay to win.  That being said, we are simply playing the base game, nothing more.  If you have any questions or criticism, please present them in a reasoned tone in the comments section, with evidence if it is called for.  Thank you.

#Star Wars Battlefront 2 – Interceptor Insanity

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