4 Massive Video Games That Divided Fans Into Two Groups

The biggest thing I look in a video game is a community and I love being part of the different gaming community. Whether it is GTA Online or Battlefield I try my best to stay relevant and active in the game community. Sometimes fans can be divided into two groups. The prime example is GTA 4 Which divided Grand Theft Auto fans into two different groups, One group needed the fun and more customization while the other praised the more serious tone and story focused GTA. Today we are listing down very popular video games that divided fans into two groups.



The narrative on Mafia III is great and exciting, maybe one of the best of the year, same with the attention to little details recreating New Bordeaux and general adjustments to the gameplay of the franchise. We cannot say the same of the general open world structure that gives us repetitive activities to unlock the premium content, in the same way, we’re sad to see the final game with a myriad technical issues. – Atomix
It’s unfortunate that the Mafia III gameplay isn’t anywhere near as compelling as the storytelling. An ingenious mix of setting and characters has been established to generate a believable spin on organized crime, but the game mechanics are nowhere near as impressive in either design or execution – Worth Playing
Mafia III has me torn. On one hand, it presents a crucial and engaging narrative full of astute social and political commentary and emotionally anchored characters, but on the other hand, it falls short in nearly every other aspect that is synonymous with successful open-world games. Overall, my experience with Mafia III was not a bad one, and the story was strong enough to keep me engaged until the credits rolled. It’s just unfortunate that the artistry and vision that went into the narrative did not carry over to the rest of the experience. – DarkStation



One thing I need to say before I forget her: this was an adventure title through and through. On the outside one might get a glimpse and think “She’s just like the girl down the street, Grand Theft Auto”, but make no mistake: this here dame shares more in common with a point-and-click title more than any other genre. – GamingExcellence

The best way to sum up L.A. Noire is that it suffers from Assassin’s Creed syndrome. You’ll certainly get a lot of enjoyment out of it. There’s something new and refreshing about a witty, intelligent game that requires a little bit more thinking than the norm. However, it’s a bit repetitive and kind of loses its way after the halfway point. – TheSixthAxis

Despite how accurate it looks and feels for the time period, it still ends up being little more than a 3D cardboard cut-out most of the time. Also, while the detective aspect is pretty well realized, all of the action sequences I was involved in felt far too planned out, and eliminating any sort of random element from them makes them a little too sterile for my taste. – Gaming Age



Destiny is a new direction for Bungie in many ways, yet familiar ground in others. The similar storytelling is only accented by the phenomenal gunplay. The boring mission structure is forgivable due to the cooperative nature of the game. It seems for everything the game does wrong, it makes up for it with something else. – ZTGD
If you go into it knowing what you have today and that in the future something might – or might not change – then you’ll be left with an enjoyable and long-lasting experience. If you expect the future that might be now – if you have bought into Bungie and Activision’s chatter as being the day one solution, well, with that your joy will be muted. – The Digital Fix

Once you distill it all down I did have fun in Destiny. I just wish the ride would have lasted longer. The endgame grind is not what I was hoping for and has turned me off completely. Bungie has stated repeatedly that the game really starts at 20. If that is true then this game will have a very short shelf life. The grind just is not fun. Hopefully these special events will keep the game fresh and new for most players to drop in and out of and get more value for their dollar. – MMORPG.com



This isn’t the step forward I expected, though. Here we are, the first Bethesda game on a new hardware generation, and I can’t help feeling like we’ve regressed—like Fallout 4 really is Oblivion-with-guns. A decade later, it certainly makes many of the same mistakes. – PCWorld

Fallout 4 is an open world RPG from Bethesda with everything that goes with it. Emotionally flat, somewhat two-dimensional in characters, story is not very attractive and the game is bugged as any game Bethesda released last few decades. But the game also offers an incredibly rich world, funny gameplay, hilarious gunfights, a gigantic portion of the content, interesting subplots, great replayability and phenomenal music. Revolution does not take place, a road to perfection is still long, but overall the game is good. – Games.cz

Fallout 4 is a really decent game that (unfortunately) dismisses all the good and important things set up by its great predecessors. The world is big, the exploration is excellent and the post-apocalyptic atmosphere is present. But all the good things about F4 come from its world – it’s a great sandbox game and at the same time a very poor RPG with a thin storyline and few connections to the brand’s heritage – Ragequit.gr
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#4 Massive Video Games That Divided Fans Into Two Groups