8 Biggest New IPs Announced At E3 2017
This is the era of remakes, reboots, and sequels. And while this year’s E3 certainly didn’t buck that trend, we did get a few standouts who are still fighting the good fight for original ideas. While we won’t have as much information as we’d expect to have on a franchise whose previous titles we’d become well acquainted with, we’re quite excited about the prospect of a game whose every mechanic we don’t already know. This is a list of all the new IPs (intellectual properties) that were shown at E3.
Probably the announcement with the most fanfare, Microsoft’s presentation gave us Anthem. Anthem looks like what Destiny tried to be on its initial launch. Its an online multiplayer shooter where you traverse alien planets, guarding humanity with a blaster and a pretty spiffy exoskeleton.
While the shooting mechanics look solid, its the traversal that impressed me, as the demo player sprinted with the help of back thrusters, and even launched through the air like a genuine Iron Man.
While many of these titles will be experimenter in nature, this one really takes the cake. Ubisoft and Spectrevision (Elijah Wood’s development company) are collaborating to make what looks like a very unique VR game.
The trailer invites you into Elijah Woods’ mind, and it’s unclear what makes this experience a game. Some have theorized its just a movie where you can look around in 360 degrees, other suggest its an interactive movie where you may actually change the scripted events somehow. The trailer is clearly filmed, though, which leaves many questions.
A Way Out
A Way Out is being developed by Hazelight and directed by Josef Fares, who made Brothers: A Tale of Two Sons. In the same vein as Brothers, A Way Out focuses on the coordination of two characters to get through the game. However, this one looks vastly different from Fares’ other work.
For one, the art design is clearly different, getting away from the more polygonal and cartoonish design of Brothers’ and into a more realistic and gritty design. For two, the player only controls one of the two characters, requiring two players to coordinate together, either online or on the couch. While I admire the vision, I wonder how marketable the necessity of human interaction is in the gaming market anymore. Time will tell.
Sea of Thieves
Sea of Thieves will be an MMORPG where several players will band together to become a crew of pirates. Players will man different parts of the ship, working together to function the sails, cannons, and steering, as well as battle other crews and go on quests for treasure.
Another addition to the zombie genre, Days Gone shows off some impressive mechanics in the mobs and masses of zombies in the world. There are the typical hunting and gathering and taking out bandit camps that we’ve come to expect in a zombie game, but the zombies themselves seem different. For one, there’s just a ton of them all the time.
They seem to prefer to be together in groups of many dozens. And they aren’t slow or patient either. They won’t attack one by one, but as one large mass, destroying barriers and sponging up bullet fire as flee for your fragile little life. Oh, and did I mention the zombie bears?
Detroit: Become Human
This one really got me interested. Detroit: Become Human is set in a dystopian world where you’ll play as several leading members in an AI rebellion. Androids are an enslaved group, and it is your decisions that will change the world. And the choice is the main mechanic, a fitting one as it pushes the argument that the androids are just as human as humans themselves.
It seems that these choices do not involve the binary Good or Evil moral pathways, nor the binary Guns Blazing or Crawl-Through-a-Vent gameplay. The nuance here is intriguing, but we haven’t seen enough to know if the minute-to-minute gameplay will be enough to keep that interest.
Vampyr is set in a semi-open world London during the 1918 Spanish flu era. You are a doctor who is struggling to accept his relatively new vampiric condition as you try to keep as many people alive from both the Spanish flu and the less benevolent vampires.
You aren’t required to kill and drink blood in the game, but it seems to allow for experience boosts, stat boosts and unlocks leveling. You can’t get stronger without it. Plus, even if you want to kill, you’ll have to be careful about it. Most NPCs have a role in the community, and killing someone without thought will have consequences. You also need an open invitation to get into people’s homes, which is the safest place to kill them. While combat is a big mechanic to the game, the real challenge is a social one. You need to understand how a person thinks, how they function in society, and how you can get them to do what you need.
Skull and Bones
As Ubisoft comes out with Assassins Creed: Origins, we won’t be seeing any of the great naval gameplay that became so popular from Black Flag in the dry Egyptian landscape.
But to appease the masses, Ubisoft Singapore is developing a game purely out of that very gameplay. They’ll probably be sticking pretty close to the mechanics of Black Flag, and tapping into the popular vein that it had struck just a few years ago.
#8 Biggest New IP Announced At E3 2017