Why You Should Avoid Pre-Ordering Video Games
“Pre-order!” says the new trailer or magazine ad for a game that doesn’t come out for another six to twelve months. “Pre-order!” says the guy on stage at E3 after having just announced a game thirty seconds ago. Here’s the thing, we as a collective, goopy, fleshy pile of gamers need to stop buying into the hype, stop being led by snake oil salesmen peddling nostalgia and happiness, and stop pre-ordering games before launch. Here’s why.
It’s exciting to get a game the day it comes out, but that comes with a price. A price that, in most cases, is fleeting. Especially in AAA space, waiting even a week or two can mean the difference between paying $60 up front, or somewhere around $40 or even $30. If the game is good enough, people will still be talking about it. Otherwise, maybe you’re better off not bothering anyway.
Buying Something That you don’t even know about
Pre-ordering a game means you’re locked in to dropping a wad of cash on something you really have no idea about. Especially with new IPs. Watch_Dogs was one of the most pre-ordered new IPs ever, and it turned out to be a dud. Video game publishers are not your friend – they’re salespeople. Why do you think reviews are so often held at bay until release day? Buyer’s remorse doesn’t mean a thing if you can’t get a full refund on a bad game you bought new.
Not only are day one patches more and more frequent, but games just don’t launch without serious problems anymore. Nine times out of ten, your brand-new game will suffer from one or more game-breaking glitches for days, weeks or even months after the release date. Jump off the hype train and wait to see how many people fall off the tracks first.
Source – Cheatcc
#Why You Should Avoid Pre-Ordering Video Games