5 Things Fallout 5 Desperately Need To Be A Masterpiece
The fourth main installment in the world-conquering series definitely pursued a few directions that didn’t sit well with fans of the previous games. The title’s DLC didn’t do much to refocus the franchise either, and instead doubled-down on aspects of the main game that everyone had a problem with in the first place.
Was anyone else disappointed with how little your actions impacted anything in Fallout 4?
Sure, the game-ending choices the main narrative has you make remove factions and cause huge explosions, but just about every other quest felt inconsequential.
And even when you were given the opportunity to impact the world in some way, for instance by improving the confidence of a particularly lacklustre DJ, these changes were never acknowledged by anyone else, making your actions feel self-contained and kind of arbitrary in the long run.
“Consequences” has been a bit of an overused industry buzzword recently, but going into the next game, Bethesda has got to take a leaf out of Fallout: New Vegas’ rulebook and make players believe that what they’re doing actually matters.