Top 10 Worst Star Wars Video Games Ever Made
The games that publishers tried to shove down our throats based solely on some vague Star Wars branding? Or the well-intentioned games that just couldn’t make it work?
Rebel Assault (1993)
A rail shooter that promised to take the Star Wars experience to a whole new level, Rebel Assault was one of the most disappointing games of what could arguably be called franchise’s golden era of gaming.
The game featured groundbreaking full motion video sequences, but played poorly on even the most advanced hardware, with blocky, pixelated images and jumpy frame rates. A short and relatively dull story couldn’t match the outstanding experiences of X-Wing and TIE Fighter, which hit the market around the same time as Rebel Assault, and frustratingly sensitive controls sent even the most die hard Star Wars fans to the edge of madness. Those intrigued by Rebel Assault’s mechanics would do best to check out the game’s 1995 sequel, Rebel Assault II: The Hidden Empire which, while far from perfect, made many key improvements to the gameplay.
Also known as Star Wars: Supremacy in the U.K. and Ireland, Rebellion was a strategy game that promised to let players assume control of the epic struggle between the Empire and the Rebel Alliance from a grand scale. From turn-based resource and asset management to real-time battles.
Rebellion seemed at first glance to be the game that Star Wars fans had been waiting for. Unfortunately, the game was plagued with problems from the beginning, including poor balance between the real-time space battles and ground battles, seemingly little control over units during real-time sequences (the side with the best units always won, regardless of strategy), a Byzantine interface, poor camera controls, and a lack of a unified system for tracking and managing your increasingly complex units, planets, and shipyards. Fans of this style of game were finally vindicated with 2006’s Empire at War.
Force Commander (2000)
Force Commander is a real-time strategy game that follows a young Imperial officer as he works his way up from storm trooper to general, learning along the way that the Empire murdered his father, a discovery which causes him to defect to the Alliance.
The game’s events run parallel to, and sometimes intersect with, the events of the original trilogy. But the game’s development took so long that by the time it hit the market, it was sporting dated graphics, buggy and sluggish 3D controls, an ugly user interface, unintelligent AI, and bizarre techno and rock remixes of John Williams’ classic score. Just like Rebellion, fans of the game finally got decent ground combat with the vastly superior Empire at War.
Star Wars: Obi-Wan (2002)
Attempting to cash-in on the prequel trilogy and the launch of Microsoft’s Xbox console, Obi-Wan puts players in control of a young Obi-Wan Kenobi, complete with lightsaber combat skills and Force powers. But the game’s infuriating camera controls, mediocre graphics, and flat out boring level design all quickly kill any illusions of stepping into the role of a Jedi Knight. When the camera works, lightsaber combat with the Xbox analog stick can be fun, but those brief moments can’t make up for a game that should have never been marketed as a top tier title.
Star Wars: Demolition (2000)
Star Wars: Demolition was a shameful attempt to take the popularity of vehicular combat games like Twisted Metal and drag the Star Wars franchise kicking and screaming into the mix. The premise is that the Empire has shown up and banned podracing on Tatooine, and so Jabba the Hutt is forced to introduce a demolition derby-style contest to fill the void. But other than Star Wars character models, there’s nothing to indicate that Demolition takes place a long time ago in a galaxy far, far away.
Characters and vehicles don’t move and feel as they should, graphics are poor, even for the time, and game-breaking bugs caused players to get stuck in the environment just about every other round. In the end, Demolition proves that not everything is better with Star Wars attached.
Star Wars: Episode I – Jedi Power Battles (2000)
Jedi Power Battles lets players explore many of Episode I’s key locations, but with the Jedi of their choice. Taking control of Mace Windu and slicing up Trade Federation droids sounds intriguing, but terrible controls, bad graphics, and buggy multiplayer completely kill the fun.
The worst, however, were the preset combat animations for each character. When the player’s timing was right, the animations looked pretty good, but if the player missed the first swing of the lightsaber, the animation would still play out, and the player would be forced to sit there, helpless, and wait for it to complete before another attack could be executed. Overall, Jedi Power Battles feels as mediocre as the film upon which it is based.
Star Wars: Yoda Stories (1997)
Yoda Stories was the second of LucasArts’ short-lived “Desktop Adventures” series. It offered players an easy-to-control, top-down adventure game that revealed Luke’s time training with Yoda to become a Jedi. While first impressions of this game suggest a cute Star Wars-themed adventure, players quickly discover that there are no real adventures, or stories, to be had. Each game is randomly generated, but such a foundation only means that virtually all objects and characters are interchangeable.
Searching for an object, trading, and fighting with Jawas in one game unfolds in exactly the same way when dealing with Imperials in the next game. The windowed point-and-click interface is dull to say the least, and the graphics and sound leave much to be desired. While perhaps able to offer some level of fun for kids and die-hard fans, Yoda Stories is at heart simply a boring game.
Flight of the Falcon (2003)
One of the Game Boy Advance’s many mediocre “3D” titles, the premise of Flight of the Falcon sounds great up front: pilot the Millennium Falcon and battle TIE Fighters, Star Destroyers, and even the Death Star. In practice, however, the game was a technical and creative mess.
The Game Boy Advance didn’t have the horsepower to match the developers’ vision, and so the game’s graphics looked poor, the frame rate was sluggish, and the controls were imprecise and frustrating. All of this could have been excused in the presence of great story and gameplay, but both were lacking. Levels were monotonous, dragging on for what seemed like forever as the player shot the same group of fighters over and over again, and the difficulty of some levels was infuriatingly high.
Star Wars: Jedi Arena (1983)
The Atari 2600 was one of the most important products in gaming history. Unfortunately, it also had its fair share of absolutely, inexcusably terrible games, including Jedi Arena. Supposedly based on the Episode IV scene where Obi-Wan teaches Luke lightsaber combat with the help of a hovering blaster droid, the game pits two “Jedi” against each other. With one player controlling a blue lightsaber and the other a red one, players are tasked with swinging their lightsabers back and forth to deflect blasts from the droid, in a mechanic similar to that of Pong.
The game featured four difficulty levels, the highest of which made the blaster droid invisible, but the gameplay was too simple, the games themselves over too quickly, and the graphics and sound poor, even for the era.
Star Wars: Masters of Teräs Käsi (1997)
The idea of a 3D fighting game set in the Star Wars universe doesn’t sound too bad, as long as we’re talking about lightsaber duels.
But Masters of Teräs Käsi is “not the game you’re looking for.” Only in this sorry excuse for a game could you repeatedly wallop someone over the head with a lightsaber and have them not skip a beat. Balance issues with the characters, poor graphics and sound, collision detection bugs, and a ridiculous story to justify these one-on-one showdowns make this easily one of the worst Star Wars games ever. In the end, Masters of Teräs Käsi is just a mediocre fighting game wrapped in a Star Wars skin.
Source – Tekrevue
#Top 10 Worst Star Wars Video Games Ever Made