Biggest Plot Holes In Video Games Of All Time


Some video games, however, merely have plot holes, leaving us with far more questions than answers. While some storytelling inconsistencies are barely noticeable, others are just plain inexcusable


Song of Storms — Ocarina of Time

The Legend of Zelda: Ocarina of Time isn’t the first game in the series to feature time travel, nor is it the last. With the bending of space and time, however, comes the opportunity for glaring plot holes—most of which the first Nintendo 64 Zelda title was able to avoid. However, there’s one paradox that, when you think long and hard about it, makes your brain bleed.

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In Kakariko Village, there’s a dude named Guru Guru—or, as many people probably know him, the Windmill Man. Link’s relationship with this minor character goes something like this: Guru Guru tells Adult Link that he once heard a song from a boy which has stuck in his head for years, then shares the song with Adult Link. Later in the game, you go back in time and, as Young Link, play this song—which you first learned as an adult—in front of Guru Guru, causing it to get stuck in his head. Are you seeing the problem here? Basically, Guru Guru teaches Adult Link, who teaches Young Link, who teaches Guru Guru, who teaches Adult Link—and so on and so forth, creating an infinite loop of sorts.

Now, we’re not saying this whole thing is impossible. Perhaps we just don’t know enough about space-time theory, and this paradoxical plot hole actually makes perfect sense to the world’s best physicists. But to us mere plebs, it sounds a lot like the Chewbacca Defense, in that it does not…make…sense.

Ethan’s blackouts — Heavy Rain

Quantic Dreams’ cinematic interactive drama Heavy Rain is certainly a special experience, with a great story and a plot twist nobody saw coming. That said, the game is not without flaws. It’s full of plot holes, including one very major one we simply can’t ignore.

Early in the game, we learn that central protagonist Ethan Mars has blackouts—from which he wakes up in seemingly random locations, soaking wet, holding origami figures—following the death of one of his sons. We first experience these blackouts after Ethan puts his living son, Shaun, to bed, before promptly blacking out and waking up in the middle of a neighborhood street, holding an origami figure—after we’ve already learned that there is an “Origami Killer” on the loose. Not long after this episode, Ethan blacks out again when at the park, resulting in Shaun’s disappearance. These blackouts are a pillar of the game’s plot, making us question whether Ethan has some kind of split personality disorder, and if he is indeed the serial killer.


The problem is, after we learn what’s really going on—and who’s really the origami killer—Ethan’s blackouts are never explained. We never learn why he came to on a residential street, holding an origami figurine. We never learn why he has them in the first place. In fact, we never learn anything about his blackouts. As was once pointed out by Kotaku, “the blackouts serve no purpose other than to make us think Ethan is the killer,” calling them “a ham-handed attempt at a red herring.” Indeed, Ethan’s blackouts are the primary indicator that he may be the killer. Therefore, it feels cheap that they’re never given any credibility, and—in hindsight—a somewhat disingenuous attempt at throwing us off the trail.

Nuke – Crysis 2

In the first Crysis, North Korea invades an island, which a bunch of aliens have basically turned into their own little private resort—scoring some rest and relaxation while planning the destruction of the human race. Naturally, the only logical thing to do, as humans, is to nuke said island back to the Stone Age. Unfortunately, it turns out the aliens actually absorb nuclear energy, making them more powerful than ever. Who knew? (There were warnings, but…) In Crysis 2, then, one can safely assume there will be no nuking of aliens. Right?


Defying all logic and common sense, the military in the Crysis series’ second installment orders a nuclear strike on New York City, in an attempt at eradicating the alien threat. W…T…F? Essentially, Crysis 2 pretends the first game never happened. This plot hole is more than significant, as the latter portion of the second game is based entirely around said New York City nuking. It literally makes no sense. None. Zero.

You’d think a failed nuking of an energy-absorbing alien race wouldn’t be something the military would forget—but apparently in Crysis 2, that file got lost somewhere

RED Dead Redemption

Rockstar San Diego’s open-world action-adventure Red Dead Redemption is a master-class in game making, and easily the best Western-themed video game ever made. That being said, it also illustrates the fact that no game is perfect, housing one significant plot hole which really makes us scratch our noggins in bewilderment.

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Everyone was bummed out when John Marston died. It was truly one of the most heartbreaking moments in gaming history. Luckily, his son Jack Marston shows up to save the day three years later, doling out some revenge and being an all-around badass—just like his former outlaw father. The problem is, this turn of events poses one major question: how in tarnation did book-readin’ intellectual pubescent Jack Marston turn into a total badass, in only three years, with all the same dead-eye shootin’ skills as his legend-of-the-west father? John Marston surely cultivated that precision aim and those legendary gunslingin’ skills after a lifetime of being an outlaw, in addition to all the shenanigans we actually have control over.

You mean to tell us, Rockstar, that Jack Marston—presumably still in his late teens—acquires every one of his father’s talents, without his father around to teach him, in one year short of a presidential term? We’re calling bullpucky.

Source – Looper

#Biggest Plot Holes In Video Games Of All Time