Addicting Video Games That Will Keep You Awake At Night


We appear to have hit the glass ceiling with graphical design, as so many developers have moved away from trying to create the most accurate facial technology ever, or the most eye-popping particle effects, instead refocusing on gameplay and substance over style.

Grand Theft Auto V

From one titan of the open-world genre to the grandaddy and all-round King himself, it goes without saying that GTA V is a mammoth beast of barely comparable proportions. I mean, just look at the Top 10 sales chart right now – you’ll see it’s still sitting in the top 10, four years later. Which is just crazy.

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However, it’s testament to just how polished and hand-crafted Rockstar ‘do’ open-worlds, that there’s always something to see and do in this all-new version of San Andreas.

From main story missions to collectibles, going on crime sprees to completing side-missions, vehicle challenges or just exploring to your heart’s content, GTA V is a genuine world of potential on the other side of the screen – something no other game can match to this degree.

Stardew Valley

Not since the heydays of Harvest Moon have we seen farming sims just ‘work’ on consoles. Thankfully, although Nintendo haven’t delivered a landmark instalment in the series in quite some time, developer Eric Barone thought he’d make his own, delivering the endlessly charming Stardew Valley as a response to said lack of games, and as an innovation on all its core formulae.

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To that end, yes, you’ve got a farm to run, plants to water, animals to look after and produce to trade, but there’s also a dungeon to explore, social circles to get lost in, quests to complete and a story involving the evil corporation JojaMart who seem intent on overtaking the delightful town of Stardew.

All of this is paired against a fairly tight daily time window, meaning every in-game morning you’ll have to balance your wants and needs against an energy meter and the time of day itself.

To say that this setup encourages the “Oh go on then, ONE more time…” mentality is an understatement. It weaponises it, embodying that style of gameplay to make one of the most immersive titles of the generation.

The Legend Of Zelda: Breath Of The Wild

Then again, there’s a whole other definition of immersive that can be applied to the new Zelda. Its potent mix of “Just go figure it out!” exploration is neatly contrasted against specific levels and story milestones.

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No sooner will you have lost 10 hours darting from one structure to another, managing stamina meters, climbing and collecting tons of items, that you’ll stumble upon a handful of underground puzzle shrines or take part in a characterful story quest.

I’m over 80 hours into Breath of the Wild now, and I finished the main story within the first 25. There’s just an absurd amount of content to soak in, reliant on your own dynamic interactions with the world, and a sense that some guiding hand is always ensuring you’re seeing the good stuff.

Overwatch

You have to hand it to Blizzard, they knew what they were doing with Overwatch. Which is to say: Not only did they design a shooter devoid of loadouts and twitch-reactions to win, but they implemented a fairly innocuous loot system powered by consecutive and daily match bonuses.

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All of which turns Overwatch into this generation’s Team Fortress 2; a game engine built to get totally lost in, one that rewards you through its game mechanics alone, but also through team work, Pixar-esque visuals and those forever popping reward boxes, as though some targeted fanfare is going off just for you.

Designed to be played casually or more hardcore than running all of GTA V’s trophies in one sitting, Overwatch is a phenomenal achievement in sheer product design from top to bottom.

Rocket League

Nobody can be told what Rocket League is. You have to play it for yourself. Though, I am going to give it a damn good try.

Psyonix’s second attempt at pulling off a physics-dependant, vehicular sports title managed to capitalise on everything the original missed by a hair. Supersonic Acrobatic Rocket-Powered Battle Cards (that’s literally what the first game was called) didn’t catch on in 2008, but the core idea of ‘soccer with nitro-cars’ is one they refused to give up on.

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The requisite spark to light the touch paper came with Rocket League being given away for free in 2014 as part of Sony’s PS Plus offering, and from there it was nowhere else but up. Playing Rocket League is the first time any game has accurately replicated the feeling of playing sports in real life, or rather, the kicking of a ball in real life. You always know what you want to do, and how to do it, but over time those awkward flails and attempts turn into accurate explosions of pure skill.

There’s always the chance you’ll mess it up, and therein lies why scoring a goal, pulling off a roof-slide, climbing the walls or mastering how to control your car in the air is so much damn fun: There are no meters to max out, no abilities to unlock. YOU rank up and you get better the more you play – all building towards scoring the sort of individual match-winners that only come from putting the time in (or through total fluke), just like real life.

Source – Whatculture

#Addicting Video Games That Will Keep You Awake At Night

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