Most Stressful Video Games Of All Time
A game’s version of “fun” involves pushing us to our breaking points and making us question our sanity
Originally designed by Russian computer engineer Alexey Pajitnov, Tetris is one of the most famous, most played, and most recognizable puzzle games in history. It’s also one of the most stressful.
Of course, the game always starts out easy. The blocks just lazily float their way down, as if gravity is but a minor inconvenience. Players can easily stack the blocks as they see fit, with barely a care in the world. Then the blocks pile a bit, but still, it’s not much to worry about. Nothing we can’t handle, right?
But then the blocks start falling faster. And faster. All of a sudden, we start dropping expletives when we accidentally place a block where we didn’t mean to put it—ruining our whole plan! Now the wheels are really starting to come off, as we’re forced to scramble for a new solution. But the blocks! They just … keep … coming! There’s no end in sight. There’s NEVER any end in sight. Tetris is little more than an endless stress test of skill, logic and planning.
Interestingly enough, the mental stress of playing Tetris has shown to help combat actual stress-related issues, like posttraumatic stress disorder (PTSD). Because video games are awesome—even ones that make us want to throw our GameBoy against a wall. (Not like that’d break it.)
It’s hard to tell which aspect of FromSoftware’s Bloodborne is more stressful—the horrific atmosphere, the terrifying beasts, or the infamous, tough-as-nails difficulty associated with the developer’s Souls series. And while Demon Souls, or any of the Dark Souls games which followed, can easily be considered extremely stressful, Bloodborne’s terrifying environments might just push your blood pressure up to a whole different level.
In Bloodborne, all the familiar stresses are there. Tempting fate by pushing yourself to the limits, only to lose the tens of thousands of blood echos you’ve collected over the past hour. Gigantic bosses that make your character look like little more than an action figure. Never knowing what’s around the next corner of a hallway you’ve never been down. All of this is fairly standard going in Souls games. In Bloodborne, however, there’s always an extra bit of menace. The world is too maniacal and far gone, and the beasts are too bloodthirsty. The interior rooms are too dark and the outside areas are too decrepit. Everything about the game is overwhelmingly visceral, dark, and disturbed. An easter egg breather level set in a puppy spa would have greatly appreciated.
Hide and seek isn’t, generally speaking, very painful. In fact, it’s usually just good, clean fun. But, then again, it ultimately depends on where you’re hiding—and what you’re hiding from.
Hiding from your friends in a junior-high, block-wide game of hide and seek? Not so scary. Hiding from a serial killer in your countryside cabin? Well … that’s plenty scary. Hiding from an alien hell-bent on ripping your body to shreds, in a derelict space ship in outer space? Yep, that would be about the most terrifying game of hide and seek possible. Lucky for us, that’s exactly what we are treated to with Creative Assembly’s first-person horror game Alien: Isolation, based on the classic Alien science-fiction franchise. And even luckier for us, we only have to hide from the alien for roughly, say, 15+ hours! Our hiding places are really comfortable, too, featuring dark rooms, flickering lights, and about a million places for the alien to pop out of!
If the idea of committing visceral massacres against Russian mobsters while wearing a pig mask to a heady soundtrack of heavy beats in a supersaturated ’80s color-palette of flashing, seizure-inducing lights doesn’t sound bad enough for you—how about if we throw in the fact that you’ll definitely die hundreds of times?
Developed by Dennaton Games and published by Devolver Digital, Hotline Miami is one maddening affair. Sure, the game is difficult, and death becomes all too familiar as you progress through the trippy, mental story. (There’s even a trophy for dying 1,000 times.) But it’s not the dying that really makes this game so intense. Unlike some other difficult games, Hotline Miami can be beat by any competent gamer. Instead, it’s the sheer brutality of it all that makes this game so hard-core. You kick down doors, paint walls red with the shotgunned guts of enemies, implode heads with baseball bats, mow down enemies with machine gun fire—all while trying to prevent the same from happening to you. The game is graphic, ultraviolent … but it’s also just oh, so cool. Few games make you feel like a drug-fueled manslaughterer better than Hotline Miami.
Source – Grunge
#Most Stressful Video Games Of All Time