Most Anticipated Video Game Fails Of This Decade
Unprecedented graphics, “unique ways to play”, a “different experience every time” – we’ve all heard these sentences trudged out year after year like some automated PR bot, yet thankfully, sometimes the final product does in fact come together. But sometimes NOT!
The Order: 1886
Remember this? Even though it’s readily available now, chances are you probably haven’t bothered – so off-putting and utterly turgid is The Order’s spin on what should’ve been a phenomenal concept.
An alternate take on history where the Arthurian Knights of the Round Table take up arms and fight werewolves in London’s underbelly? It practically sold itself – and did, as far as pre-orders were concerned – then reviews and hands-on impressions emerged, and turns out the game was 90% cutscene.
Bad cutscene, at that.
Linear shooting segments with zero innovation, enemies that respawned in certain spots until you got bored and ran straight through, half-asleep dialogue and in-game ‘chapters’ that were literally five minute cutscenes, this was Ready at Dawn’s first attempt at a big triple-A release, and so far, it might end up being their last.
How to kill a franchise in the eyes of the public with just two words? Brand it the “Halo killer”.
In reality, Guerrilla Games’ brown n’ grey shooter had about as much chance taking down the Halo of the early 2000s as a mouse’s fart would knock Superman off course. It wasn’t that gameplay was fundamentally broken or anything (aside from making you switch to grenades, anyway – something Halo had made a one-button thing), but everything about Killzone came with this weirdly glum, morose feel that actively discouraged you progressing any further.
Even the various ranks of the almost-iconic Helghast blurred into one after a few minutes, and when gameplay never extended out of the barest refinements on ‘point at enemy, shoot enemy, reload, repeat’ over four instalments, it was time to throw in the towel.
Thankfully, although it would take them over a decade to realise, Sony finally freed Guerrilla from putting out aggressively average FPS campaigns, letting them move onto Horizon Zero Dawn with much better results.
Because go on, name one thing you like(d) about Killzone. I’ll wait.