Most Anticipated Video Game Fails Of This Decade


Unprecedented graphics, “unique ways to play”, a “different experience every time” – we’ve all heard these sentences trudged out year after year like some automated PR bot, yet thankfully, sometimes the final product does in fact come together. But sometimes NOT!

The Order: 1886

Remember this? Even though it’s readily available now, chances are you probably haven’t bothered – so off-putting and utterly turgid is The Order’s spin on what should’ve been a phenomenal concept.

An alternate take on history where the Arthurian Knights of the Round Table take up arms and fight werewolves in London’s underbelly? It practically sold itself – and did, as far as pre-orders were concerned – then reviews and hands-on impressions emerged, and turns out the game was 90% cutscene.

Bad cutscene, at that.

Linear shooting segments with zero innovation, enemies that respawned in certain spots until you got bored and ran straight through, half-asleep dialogue and in-game ‘chapters’ that were literally five minute cutscenes, this was Ready at Dawn’s first attempt at a big triple-A release, and so far, it might end up being their last.

Killzone

How to kill a franchise in the eyes of the public with just two words? Brand it the “Halo killer”.

In reality, Guerrilla Games’ brown n’ grey shooter had about as much chance taking down the Halo of the early 2000s as a mouse’s fart would knock Superman off course. It wasn’t that gameplay was fundamentally broken or anything (aside from making you switch to grenades, anyway – something Halo had made a one-button thing), but everything about Killzone came with this weirdly glum, morose feel that actively discouraged you progressing any further.

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Even the various ranks of the almost-iconic Helghast blurred into one after a few minutes, and when gameplay never extended out of the barest refinements on ‘point at enemy, shoot enemy, reload, repeat’ over four instalments, it was time to throw in the towel.

Thankfully, although it would take them over a decade to realise, Sony finally freed Guerrilla from putting out aggressively average FPS campaigns, letting them move onto Horizon Zero Dawn with much better results.

Because go on, name one thing you like(d) about Killzone. I’ll wait.

Titanfall

Before Microsoft realised the first iteration of the Xbox One was about as appealing as a piece of toast that’s fallen jam-down, they were busy pedalling Titanfall as ‘this generation’s Call of Duty’.

To be fair, it wasn’t without reason.

Titanfall was being developed by ex-Infinity Ward honchos Jason West and Vince Zampella, who’d set up the newly-minted Respawn Entertainment to hopefully do for the Xbox One what Call of Duty 4 did on the 360. Which is to say, create one of the most thriving fanbases in gaming history.

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Naturally, you couldn’t have sold fresh meat to a butchers if it came with Xbox One branding back in 2014, and despite Titanfall having some solid foundations that would be fully realised in the immaculate sequel, that original attempt was destined to crash and burn alongside the system it was associated with.

Assassin’s Creed Unity

Do you remember seeing AC Unity for the first time?

Even back in 2013, we weren’t buying it. We weren’t buying all the talking head ‘behind the scenes’ featurettes espousing the notion that Ubi had ‘built the new engine from scratch’, and that it was going to be ‘a brand new Assassin’s Creed’.

It just.wasn’t.happening.

Come launch, that above facial bug was everywhere. Ubisoft were forced to change their company slogan of “The next generation starts here” (something they were actually running with for months prior) as the sheer scale of Unity’s problems were unprecedented for a triple-A release.

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Frame rates chugged, characters’ faces didn’t load in or random wandered into cutscenes where they didn’t belong – the Xbox One version in particular required a 150GB ‘patch’ so big it replaced the entire game.

Think about that: Unity’s launch day code was so broken, Ubi had to swap the whole thing out for people to even play.

No Man’s Sky

You can’t have ‘failed’ without No Man’s Sky, even if I do think it’s one of the most underrated games of the generation.

Regardless of how much work Hello Games have put into their sci-fi sandbox since launch, at launch, it was quite a bag of lies everyone could see right through. We all know of Sean Murray’s mess of fibs and conjecture now, yet the fault of No Man’s Sky lay just as much with the marketing team as Murray himself.

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Both Sony and Hello Games had touted No Man’s Sky as this ginormous genre-bending mixture of everything from survival components to drop-in, drop-out multiplayer, first-person shooting, space dogfighting, equipment and ship upgrades – it went on and on.

Whilst the vast majority of those features were in the game in some form (turns out the ‘multiplayer’ Sean was referring to boiled down to leaving messages for one another), the distance between expectation and reality were in themselves, galaxies apart.

Destiny

“Bungie are doing it again” they said.

“It’s the next Halo”, they said.

Little did all the press outlets and hands-on impressions know, the code and set of missions available before launch and during the beta was… the exact same we’d get for $60. Over time it would be revealed that Bungie’s higher-ups gutted everything about the game other than its combat mere months before launch, resulting in something that played exquisitely (this was Bungie, after all), but whose depth was entirely surface level.

Microtransactions and DLC story segments followed, as did the news that the game itself cost a ludicrous 500 million dollars to develop. Bungie touted a ’10 year plan’ for the franchise too, yet that only succeeded in peeing off the vast majority of consumers before Destiny had left the starting gate.

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Destiny remains one of the biggest missed opportunities in gaming, and although its player base have an average of 500 hours per person (yes, really), this was ‘the next Halo’ like the original Kinect was the next step in gameplay interaction.

Source – Whatculture

#Most Anticipated Video Game Fails Of This Decade 

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