Why Mass Effect Andromeda Is The Worst Game In The Series


The final product is ambitious, but it’s also mired by a noticeable lack of polish; one that like Fallout and Bethesda’s half-cocked approach to quality control, might endear it all the more, providing you’re strapped in for such a bumpy ride.

Limited Conversation System

It was under the proviso that sticking with the original trilogy’s Paragon and Renegade choices were too ‘binary’, that we now have a four-way emotion-based system; one predicated on being Emotional, Logical, Casual or Professional.

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Thing is, 99% of the exchanges you have are still based in binary options. You’re either forever casual or forever professional. Starlord or Captain Picard, no middle ground.

At rare key points in specific missions you’ll be given all four options, but the issue with this more granular system is the big overarching plot points always charge ahead anyway. In giving us more ’emotional choice’ in the moment, it removes the clearly distinguished repercussions of the former system, alongside the longterm ramifications of ‘playing Paragon’ or ‘playing Renegade’.

This sort of thing could’ve worked a treat, but thanks to the conversation options you’re given being so limiting, it really ruins that unique sense of intergalactic player agency necessary for Mass Effect to function best.

Planet-Scanning System

It was baffling they continued it in ME3, and it’s a straight-up WTF jaw-dropper here.

Planet-scanning in past games was as simple as running a metal detector interface over a planet, tapping a button whenever spikes registered on your display, before reaping the rewards. In Andromeda, the basics of ‘go to planet, scan, get stuff’ are the same, but each and every planet, asteroid or ship are modelled in full 3D, and the game insists on you travelling between each component, one by one, complete with unskippable ‘flying’ animations.acfd56806915da4a-600x400.png

 

For a system that comes with say, six planets, scanning them means enduring slow travelling cutscenes in between each, and even if you do indulge in this, you only get one material deposit per planet, because you’re only allowed to scan one specific spot for one specific thing.

The whole thing feels like this weird space porn photo mode, being you can hit a button to drop the UI out and rotate around said planets and objects in 3D, letting the gorgeous lighting engine fill in some admittedly fantastic background detail.

That said, no one in their right mind could’ve thought this was a step up from what went before, and although I personally got on board with planet-scanning as a podcast-backed way to relax in ME2 and 3, Andromeda’s ‘innovation’ will send you to sleep.

The Archon & The Kett Being So Utterly Lame

There’s no getting around it: From day one, the Kett looked a little… uninspired, and in-game they’re just as one-dimensional.

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Over the course of the story, you do get insight into how their leader, The Archon, operates, but when Bioware had the complete blank canvass of an entire new galaxy to play with, coming back with more humanoid rock-skinned warrior-men is beyond me.

Contrary to the majority of reviews complaining that you’re forced into combat scenarios from the get-go, you can attempt to introduce yourself and later resort to blasting everything to cinders, but for all intents in purposes, this lot are a band of threadbare new-age Star Trek villains, a galaxy away in every respect from Saren or The Illusive Man.

 

Little Progress

On the contrary to this idea of indulgence in established franchise traits being satisfying, Mass Effect Andromeda offers quite literally nothing meaningful to the overall canon.

Whilst the first trilogy always had overarching plot lines in regards to everything from the Reapers to the Protheans, the Geth and Shepard’s role as Space Jesus, Andromeda ditches that in favour of feeling like a giant sandbox of Mass Effect ephemera.

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You can play with the action figures, read into all manner of conflicts and lose hours exploring planets, scanning and crafting weapons to your heart’s content, but the purpose behind why Mass Effect Andromeda exists never changes: To make money off an established brand, because that name still means something.

This is a Halo 4 or a Gears of War 4, not an Uncharted 4. Take from that what you will.

Source – Whatculture

#Why Mass Effect Andromeda Is The Worst Game In The Series 

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