5 Amazing Video Games With Really Bad Endings

Take a disastrous turn away from the gameplay or narrative tropes established in the preceding chapters

Far Cry 3

Far Cry 3 boasts a wonderfully crafted open world, meaningful progression, and fantastic gunplay. But its ending reaffirmed our suspicions that the whole narrative wasn’t anything special to begin with.


The ever-present goal of saving your friends stranded in a vacation gone wrong comes to a head when you’re presented with an option to free them, or embrace your own insanity and kill them. A pretty heavy choice for a game that, at best, had us minimally invested in its plot and characters. Throw in a first-person sex scene ending in a fatal stabbing and the whole thing feels like a cheap attempt to shock audiences with a risque twist



BioShock is a thrilling roller coaster ride culminating in one of gaming’s most meaningful plot twists. But instead of wrapping things up immediately after the game’s legendary epiphany, the story stumbles along awkwardly for hours before fizzling out in a forgettable boss fight, capped off by one of three uninspired endings. If you put down the game after the revelatory encounter with Andrew Ryan, you wouldn’t be missing out on much.

Mass Effect 3

A core design philosophy of the Mass Effect series is cause and effect. Refusing to destroy the queen of a dangerous alien race in the first game allows the player to enlist her help against a common enemy in Mass Effect 3. With choices traversing installments, it stands to reason that the series finale might be a culmination of consequences from a trilogy’s worth of decisions. However, the conclusion is instead determined by a handful of nebulous options on a single dialogue wheel. Moreover, almost every ending shares extreme similarities.


The reapers are neutralized, the Normandy crashes, and Shepard dies. The only discernible difference, an array of different colored explosions, make the endings feel hastily crafted at best.


The ravenous clicking of action RPGs has long been fueled by the expectation of loot, something that Borderlands understands clearly, as evidenced by its innumerable guns. From the game’s outset, the player is presented with the singular goal of finding the vault. A treasure trove crammed with legendary weapons and infinite wealth. As you might expect, the entire game is spent in pursuit of this extraordinary arsenal, but the promise of the vault goes unfulfilled in spectacular fashion.


In place of the prize is a boss whose defeat ends up closing the vault, prompting the game’s token AI to inform us that “the key won’t open the vault another two hundred years.” Talk about the ultimate let down.


Black Mesa is often hailed as one of the most intelligently designed locations in any first-person shooter, so when the end of Half-Life completely throws it out the window in favor of the otherworldly Xen, things go downhill. Its soulless appearance and frustrating platforming feel alien in all the wrong ways.


A mediocre Quake level grafted onto the end of a superbly-balanced, perfectly-scripted campaign, Xen’s only saving grace of Half-Life’s disappointing conclusion is the brilliant narrative exchange between G-Man and Gordon Freeman that resolves this otherwise unnecessary anticlimax.

Source – IGN

#5 Amazing Video Games With Really Bad Endings