Most Disastrous Video Game Game Launches Of All Time


Like the gaming equivalent of buying a car, having it break down and seeing the supplier shrug their shoulders, far too many of us were left completely out in the open, our empty wallets flapping in the breeze.

Batman: Arkham Knight (PC Version)

Speaking of companies that move on after realising something is too broken to fix, Warner Bros. pilfered the living daylights out of Rocksteady’s runaway success with Arkham, first siphoning off costumes for DLC in Arkham City, and then entire levels for Arkham Knight.

The result was a game that had the best intentions (“Be the Batman”), yet due to the ‘need’ for every major platform to be serviced, a PC version was also on the cards – despite Rocksteady prioritising consoles.

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To this day, you can’t get a PC copy of Arkham Knight that’s guaranteed to run smoothly, due to a ton of errors Warner Bros./Rocksteady simply stopped fixing.

Assassin’s Creed: Unity

Hands up – how can you tell when even a developer admits they shipped a game too early?

Yes, “When there’s a ‘day one patch’ they insist you download” is a good shout, but in Assassin’s Creed: Unity’s case, it was replacing the entire game on the hard drives of all Xbox One owners.

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Indeed, after a month of apologies and quick-fixes, Ubisoft eventually issued a 40gb patch, effectively reinstalling the retail version of Unity with the now functional one.

Or rather, they released what we would have gotten and been far happier with, if Ubi had held off greasing their palms for a month.

Battlefield 4

As a launch game for both the PS4 and Xbox One, EA DICE’s malformed baby bore the brunt of the ‘next generation’ of hype – which is to say, “We’d paid hundreds for these shiny new systems, and were suitably peed off that they didn’t do much.”

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But Battlefield 4’s qualms weren’t just teething issues, they were full-blown haymakers, shattering its pearly whites across the parking lot. Single player campaign progress would randomly delete itself, online matches would drop out or not connect whatsoever, entire 64 player battles would crash depending on ‘set-pieces’ in the world triggering – and the best (worst) bit?

EA even acknowledged their failings, with EA’s Andrew Wilson quite frankly admittingthat the entire debacle was “unacceptable.”

Live and learn, EA. Live and learn.

Diablo III

Diablo 3’s horrendous launch was testament to two immortal truths: 1. No server-dependent game will EVER work on its midnight launch, and 2. The internet will always make memes of even the most stressful of things, if only as a coping mechanism.

Thus, you’ve mostly seen a ton of GIFs more often than any gameplay footage for Diablo III, but such was the excitement around the return of one of gaming’s most beloved franchises, that the ‘day one blues’ set in hard.

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Problem was, not only could we not get connected to Blizzard’s servers for co-op/multiplayer sessions, but the single player was locked out, too. Ostensibly fans had bought high-priced paperweights and chunks of data with no purpose, the now-infamous ‘Error 3007’ sending shivers up our collective spines to this day.

Blizzard took it on the chin and profusely apologised, saying they felt “sh*tty” for letting people down, going on to say,

Even our most outlandish estimates for day one, ended up being massively conservative in reality. And it hurt – people had been waiting for ten years to play this game, and the worse fear of an always-online game, is not being able to play. That’s exactly what happened.”

SimCity (2013)

Proof that even after Diablo 3’s landmark face-plant, you can always leave it up to EA to not learn a damn thing. SimCity was set to be another landmark franchise revival, until the dreaded “Always-connected universe!” buzz-phrase came in, and suddenly we were all more than a little apprehensive.

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Cut to launch day and the above image was what everyonewas seeing, coupled with the fact that there was no offline mode whatsoever. SimCity’s entire hook is debating precisely how to build your own custom metropolis, and it was abundantly clear that the notion of having this omnipresent multiplayer component was a hindrance, rather than an luxurious extra.

In the end, it took a solid week to even let you get into the game, a state of affairs that EA themselves labelled as “dumb”, before handing out free copies of their other games to – and I quote – “get back in your good graces”.

The fact we’ve literally heard nothing in the way of sequels proves this didn’t work, and instead it was 2015’s superb Cities: Skylines that finally gave empire-builders the game they’d been waiting for.

Source – Whatculture

 

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