Amazing Video That Were Way Ahead Of Their Time
Sometimes, the ambitions of a creator can exceed the limitations of technology, technology and imagination maintaining a seemingly uncooperative relationship. In fact, sometimes an invention can come along too soon, long before the world is adequately prepared for its arrival, leaving people confused, or downright concerned.
Released in 2000, Shenmue was said to have had a budget anywhere between $50 and $70 million, which was an industry record at time of release. In fact, the game was so ambitious – and commercially disappointing – that it was singlehandedly responsible for transitioning SEGA from a first-party into a third-party developer, the company financially incapable of continuing to produce games consoles.
With that being said, Shenmue was tremendously ahead of its time, featuring weather effects, a day-and-night cycle and an immersive community of non-playable characters, each of which would perform actions independently of the player, moving around the open environment and interacting with other characters. Besides that, the game was uncharacteristically detailed, making it one of the most innovative titles of its generation.
Interestingly, it was also one of the first games to use quick-time-events during cutscenes, improving upon the immersive quality of the game by keeping the player constantly invested in the action.
Super Mario 64
In terms of 3D gameplay, the 90s were an awkward, transitional phase for gaming, the vast majority of companies struggling to make the jump successfully from two to three dimensions. As a result, the period was somewhat defined as an experimental time, in which everything from Bubsy 3D to Croc: Legend of the Gobbos tried and failed to make the transition, and nothing seemed to be getting it right.
Released in 1996, Super Mario 64 managed to successfully integrate gratifying gameplay into a 3D environment, pioneering 3D platforming an entire decade before it would become otherwise perfected. To date, the game completely holds up – besides a few camera issues – and is generally considered the best in the series, despite being released over two decades ago.
In fact, the game got nearly everything spot on, preserving the personality of previous 2D instalments, whilst emphasising exploration within a non-linear 3D environment.
As such, the game is considered an archetype of the genre, and is generally considered one of the most influential games ever made, released several years ahead of its time.