Amazing Video That Were Way Ahead Of Their Time

Sometimes, the ambitions of a creator can exceed the limitations of technology, technology and imagination maintaining a seemingly uncooperative relationship. In fact, sometimes an invention can come along too soon, long before the world is adequately prepared for its arrival, leaving people confused, or downright concerned.


Released in 2000, Shenmue was said to have had a budget anywhere between $50 and $70 million, which was an industry record at time of release. In fact, the game was so ambitious – and commercially disappointing – that it was singlehandedly responsible for transitioning SEGA from a first-party into a third-party developer, the company financially incapable of continuing to produce games consoles.


With that being said, Shenmue was tremendously ahead of its time, featuring weather effects, a day-and-night cycle and an immersive community of non-playable characters, each of which would perform actions independently of the player, moving around the open environment and interacting with other characters. Besides that, the game was uncharacteristically detailed, making it one of the most innovative titles of its generation.

Interestingly, it was also one of the first games to use quick-time-events during cutscenes, improving upon the immersive quality of the game by keeping the player constantly invested in the action.

Super Mario 64

In terms of 3D gameplay, the 90s were an awkward, transitional phase for gaming, the vast majority of companies struggling to make the jump successfully from two to three dimensions. As a result, the period was somewhat defined as an experimental time, in which everything from Bubsy 3D to Croc: Legend of the Gobbos tried and failed to make the transition, and nothing seemed to be getting it right.


Released in 1996, Super Mario 64 managed to successfully integrate gratifying gameplay into a 3D environment, pioneering 3D platforming an entire decade before it would become otherwise perfected. To date, the game completely holds up – besides a few camera issues – and is generally considered the best in the series, despite being released over two decades ago.

In fact, the game got nearly everything spot on, preserving the personality of previous 2D instalments, whilst emphasising exploration within a non-linear 3D environment.

As such, the game is considered an archetype of the genre, and is generally considered one of the most influential games ever made, released several years ahead of its time.


Released in 1998, Half-Life materialised at a time when the FPS genre was in its infancy, consisting almost entirely of loud, obnoxious games, all of which heavily inspired by the likes of DOOM and Wolfenstein 3D. By comparison, Half-Life was relatively slow-paced, taking the time necessary to construct a comprehensive universe in which the action could reasonably take place. The result was a comparatively realistic shooter which prioritised storytelling and atmosphere over mindless carnage, and in which particular attention was paid to the articulation of certain narrative themes.


In the game, players assume the role Doctor Gordon Freeman, a theoretical physicist inadvertently responsible for causing a resonance cascade, opening a gateway between dimensions and allowing extra-terrestrial invaders to launch an offensive on The Black Mesa Institute. Gameplay is divided equally between puzzles and combat, and while the latter is certainly emphasised throughout the game, the two are combined to create a remarkably diverse experience.


Wolfenstein 3D may have been the first FPS, and DOOM may have been the most prominent, but Half-Life/Half-Life 2 perfected the formula in ways no one could have possibly predicted. It was something unlike anything that had come before it, and continues to be relevant, as well as tremendously influential to this very day.

Phantasy Star Online

When it comes to revolutionary games, there are very few that can claim to be as pioneering as Phantasy Star Online. Released in 2000, the game was a critical and commercial success, and represented SEGA’s first foray into online multiplayer, introducing an entire generation of console gamers to the world of online gaming.

In the game, players choose between three classes, teaming with other players in order to access various stages of the game – which are divided by difficulty, and unlocked as the player advances in rank. Besides multiplayer, a singleplayer mode is also included in which players advance through numerous stages, completing objective and defeating bosses in order to advance in the story, engaging in side-quests for NPC’s in order to gain advanced weaponry.


Released for the Dreamcast, Phantasy Star Online was tremendously ahead of its time, a dungeon-crawler responsible for introducing an entire generation to the world of massive-multiplayer online gaming.

Additionally, the game is credited with being a forerunner in regards to the RPG genre, implementing serious themes and a more mature subject matter, blending everything together under the umbrella of an epic narrative, as well as a more strategy orientated battle system.

Source – Whatculture

#Amazing Video That Were Way Ahead Of Their Time