Worst Missions In Every Modern Video Game

A great video game mission is like great theatre – a riveting and emotional roller-coaster that sends the adrenaline pumping. You can probably still remember the heart-pounding highs and the spirit-crushing lows of your favourite gaming quests; they’re challenging experiences that stayed with you long after the credits roll.


A cursory glance at top-line video games tells us one thing: We like killing things. Soldiers, aliens, vampires, zombies – whatever it is, some games need a high body-count to be considered entertaining.


Makes sense, then, that certain NPCs will order you to assassinate folks for the flimsiest of reasons. And by ‘reasons’ I mean ‘no reason whatsoever’. It’s just another example of a game attempting to create context to murder – as if we needed context after all those awesome headshots we’ve been popping earlier.

Oh, and make sure you use that magical dagger you never use, and don’t get spotted by anyone while you do it.

What’s worse with this type of quest is when it completely goes against the character you’ve spent hours crafting in your mind. You know, the pacifist mage or whatever. Then suddenly, you’re forced into slaughtering a guy who you can’t even be sure deserves the death penalty. There’s no other way to complete the quest.

That’s justice in videogamesland.


Are video games designed to be enjoyed or endured? Depends on whether or not they make you actually get a job in order to progress. That’s fine for games centred around that guff – like every working-class job simulator ever made; that’s kinda the whole point of them. Elsewhere it risks slowing the pace without really developing the world or the characters.


Shenmue springs to mind as a prime offender here, but you can line up Fable II, Red Dead Redemption, and just about every RPG against the wall too. Even GTA V had a sizeable segment where you literally moved shipping containers around like a good little dock worker.

We’re cool with working towards a genuine achievement. But work-work? You know, like the kind we do every day? Hell, we’re not even getting paid for it (although at least we don’t have to make awkward conversation with Linda from accounts).


The human version of the dreaded fetch quest, ‘locate’ quests are pretty obnoxious too. Your quest-giver asks you to find someone and instead of rightly punching them in the face, you agree to travel halfway across the map, locate said person, talk to them and…


That’s about it, really. They’ll typically explain that they can make their own way back home from here, then vanish. So, what’s the point in even finding them then? And anyway, if they’re supposedly lost, how did you know which area to search in the first place?


Occasionally the game will shake things up a bit, and order you to find clues that point you in the right direction, as if you’re Hansel and/or Gretel reluctantly following a breadcrumb trail home. Which is just as exciting as it sounds.

Well, at least you’ll get a stingy amount of XP for saving them. Every cloud…


Escort quests are dull. We discovered this circa 1991, and yet developers still insist on adding these filler missions into their games. After all, who doesn’t love running, stopping, waiting for the AI to extract themselves from part of the scenery…

Usually, your escort will be utterly defenceless, which means you can’t just bolt it to the marker and complete the quest; you’ll have to stop and fight every enemy your devout follower irritates – which is all of them. To add insult to injury, you can’t even kill your follower yourself, in order to speed up proceedings.


An inversion of this is the ‘follow me there’ quest, which really changes the pace by making you follow them. Ingenious! Or would be, if the NPCs didn’t walk slower than an asthmatic ant.

Source – Whatculture

#Worst Missions In Every Modern Video Game