Biggest Lies In Video Gaming Industry Of All Time

Forget Banshees, armoured tanks and Metal Gears; the hype train is one of the most unstoppable vehicles in gaming history. No matter how hard we try to tame our excitement for the next big releases, most of us wind up buying a ticket on the railroad of disappointment.



No matter how many times it happens, it will always be perplexing to discover that a developer has embellished gameplay footage for the purpose of hype. Ubisoft is no stranger to the concept; Far Cry 3 and Rainbow Six Siege are prime examples of games that wound up aesthetically inferior to their E3 reveals, but Watch_Dogs still stands out as the company’s most heinous offender.


Although the retail version of Watch_Dogs remained mechanically intact, its visuals had been severely hamstrung since the game’s 2012 reveal. After several development delays, fans were shocked to find the finished product looking vastly inferior to videos that had sold them on the concept.

Gone was the wind, dust, and smoke seen in the reveal, and the game’s glossy, neon-tipped blacks and blues had been replaced by a murky layer of brownish-grey, as though Aiden Pierce had draped his coat over your TV.


People felt betrayed, because they had worked themselves into a furore over what appeared to be the most ground-breaking open world game since Grand Theft Auto III. But if Watch_Dogs had been revealed via more accurate trailers, it would probably still have generated significant hype.

The game did look impressive in 2014, just not E3 2012 impressive. Because nothing could. Because that game didn’t exist.

No Man’s Sky

The most recent and perhaps most egregious example of a developer lying to its audience, No Man’s Sky may well prove to be the straw that broke the E3 hype train’s back.

In a series of visually stunning gameplay demos, Hello Games sold No Man’s Sky as a space exploration game in which ‘anything could happen’. It was a universe of 18 quintillion planets, with you at its centre.

no mans sky

The finished product left a lot to be desired, and was curiously missing some core gameplay elements that had been teased by Hello Games’ Sean Murray. Instead of the open-world sci-fi epic we were promised, No Man’s Sky was a fairly middling, survival-crafting game, albeit with its procedurally generated elements turned up to eleven. A lot of players were hit with glitches, frequent texture pop-ins, and even game-breaking bugs upon launch, which led to speculation about the legitimacy of the game’s E3 demos.

Worst of all, players were confused to find no multiplayer component within the game. Sean Murray had stated on several occasions that No Man’s Sky would include multiplayer lobbies, and that players could meet each other on different planets.

When such features never materialised, the backlash was insane, albeit not entirely unprovoked.

Dead Island

Perhaps it’s unfair to say that Dead Island was sold on an outright lie, but it was certainly marketed as something it wasn’t.

Dead Island’s cinematic trailer is still one of the greatest of its kind, a slow-motion heartbreaker that depicts a vacationing family’s fatal encounter with a zombie horde. A masterclass in marketing, it planted expectations for a touching game about family survival.

But that’s not what Dead Island was. Dead Island was a janky, co-op shooter with surprisingly moreish melee combat and some fairly terrible matchmaking capabilities. That’s not to say it wasn’t fun, but it certainly wasn’t the tear-jerker we had been led to believe. The game lacked the one thing its trailer was built upon: a story.

Tom Clancy’s The Division

The Division’s first act of truth-manipulation appears in its name. Like the majority of games attributed to Tom Clancy, the acclaimed author actually had very little to do with development on The Division (he passed away three years before it was released).

But that’s not the only way Ubisoft pulled the wool over our eyes. Like Watch_Dogs before it, the finished version of The Division was graphically inferior to footage first shown at E3 2013. The differences weren’t quite as glaring as those we’d seen a year earlier, but the trailer itself did come with some of its own unique quirks, namely the inclusion of scripted ‘in-game chat’.


This is a fairly new trend within E3 reveals, but we’ve already seen it co-opted by the likes of Rainbow Six Siege. Rather than have players showcasing the game live in order to record their genuine experiences, voice actors are hired to dub lines over already embellished footage.


In yet another example of Ubisoft playing fast and loose with the truth, The Division’s creative director Magnus Jansen stated that the game would not contain micro-transactions. Surprise surprise, the game has micro-transactions.

Add to that the fact that servers struggled to cope with the game’s player-base on launch (people were actually queuing up to use a laptop in the first mission area), and Ubisoft’s initial promise of a beautiful, seamless online open world starts to sound more and more like fiction.

Source – Whatculture

#Biggest Lies In Video Gaming Industry Of All Time