Worst Video Games Trends That Needs To Be Stopped Immediately
It’s odd that as gaming technology has advanced over the years, the amount of game-breaking bugs, shady business practices and contempt for the consumer seems to have increased rather than declined.
Ignoring Single-Player Content
Nothing will ever match the feeling of stumbling blindly into Rapture for the first time in Bioshock, staring across the plains atop a recently broken horse in Red Dead Redemption, or reaching the emotionally charged climax of The Last of Us; and as much as I love multiplayer games, these are the kinds of experiences only single-player content can offer.
As of late, many video game developers have decided to forgo the single-player campaign in favour of a solely multiplayer experience, which in a game such as Overwatch makes sense; with 23 playable characters and plans to periodically release more for free (as well as more maps and events), there’s not only plenty to chew on but there are too many characters for a focused single-player campaign. Where the problems lie is in games like Evolve, that not only ditched a campaign entirely but only gave players a very small handful of classes and monsters to play with, locking off chunks of its already meager roster behind a pre-order paywall.
The whole game just felt lazy, and in the past few years we’ve seen an increasing number of games adopt this same business model; a strange decision given the ultimately grim fate of Evolve and other similar games.
One of the major selling points of gaming consoles has always been the ability to simply pick up and play, avoiding the updates, rapidly changing hardware and generally more high-maintenance trappings of the PC, making it more appealing to younger gamers as well as people on a budget.
With the rise to prominence of digital media in recent years, this unique advantage of owning a console seems to be gradually fading away. Back when Gears of War 4 was released in October 2016, it took my Xbox One longer than 24 hours to download it.
I’ve experienced even worse installation times on my PS4 too, with smaller games less than 2GB in size taking countless hours to become playable.
It’s not exactly the biggest deal in the world, but is still a sign that consoles are gradually giving up their advantages to keep up with the current PC market, which doesn’t seem like a very sustainable business model.
Despite what their price tags may suggest, games don’t cost £50 anymore. With the rise to prominence of season passes for most major releases, an additional £25 is often required at the very least.
The problem here isn’t DLC or additional content itself however, as long as the content actually does feel additional. The DLC found in most games these days don’t feel like an addition, but a piece of content that should’ve been in the game at launch, enabling developers to lock them behind an often steep paywall. Take Star Wars: Battlefront for instance, which had solid gameplay but a notable lack of content.
For the price of a triple-A game there was no single-player campaign, and a mere handful of maps and game types to choose from, forcing players to dip even further into their wallets if they wanted to fly TIE fighters around the Death Star or fight as a rebel in Cloud City. And for the privilege of this ‘season pass’, you’d have to pay an extra £40.
This content should’ve been in the game from launch; in fact it appears much of the locked off content in any given game was always supposed to be included initially. When game announcements arrive in tandem with immediate advertisements for the games season pass, it’s clear what the gaming industry is doing; and it isn’t cool.
One of the more widespread and insidious practices creeping its way into the games industry is the implementation of microtransactions in video games that are already full-price.
Not only is it completely unnecessary, but absolutely reeks of unbridled avarice on the developer’s part. After spending £50 on a game at launch, as well as a further £25-40 on a season pass, it’s infuriating to realise the game wants you to spend even more money in the game itself.
Game developers will argue that their microtransactions are ‘completely optional’, ‘purely cosmetic’ and ‘don’t interfere with gameplay’, which simply isn’t always the case.
Take Gears of War 4 for instance, part of a franchise that had pretty much perfected its multiplayer component in previous iterations. The game launched with the increasingly prevalent loot box system, which grants players cosmetic items for their characters, as well as XP boosts within matches and skill upgrades for horde mode.
Source – Whatculture
#Worst Video Games Trends That Needs To Be Stopped Immediately