Improved Things We Want To See In Elders Scroll 6
The Elder Scrolls V: Skyrim was a genre-defining game, the sort that captured and commanded mainstream attention like few others can. You might argue that Oblivion or Morrowind were the better games in the series, but Skyrim’s popularity and longevity have been pretty much unmatched since it released in 2011.
It’s fair to say that Skyrim’s gameplay quirks weighted it heavily towards certain play styles. So long as you trained your stealth and archery skills to a high enough level, you could pretty much best any enemy, ducking out of sight even if they’d already spotted you several times over, and dealing them with a killer shot from out of the shadows.
It was also fairly easy to strap on your finest set of heavy armour, take up your nastiest looking warhammer, and start swinging for the fences.
Trying to master magic, on the other hand, was a completely different matter. Although you could eventually unlock incredibly powerful spells that made you almost untouchable, it seemed like so much more of a grind to earn them, when easier, more direct options were available. Early destruction and conjuration spells felt weak, while skills like alteration and illusion seemed to serve very little purpose in battle, especially when any enemy stronger than a mudcrab got within three feet of you.
Bethesda could do with balancing out their core skill groups, perhaps taking some of the power away from melee and ranged abilities, and lending a little extra, at least in the early game, to magic users. At the very least some more battlemage armour wouldn’t go amiss, so that mages don’t need to enter every battle wearing little more than a dressing gown made of burlap sack.
Nobody wants to see The Elder Scrolls turned into yet another Minecraft/Day-Z wannabe, filled with mundane crafting tasks and punchable trees. That doesn’t mean the lessons learned from survival games should be avoided whole cloth, however, as some such features can really enhance the way you play an open world RPG.
We saw this with Skyrim, when various modders added dynamic cold, hunger, thirst, and fatigue elements to the game, as well as ways to combat them. You could equip heavy fur coats to avoid the chill, cook food over a warm fire to prevent starvation, and steering clear of water was essential if you wanted to avoid freezing to death. These gameplay tweaks were similar to those found in Fallout: New Vegas’s hardcore mode, but they completely transformed the way you went about playing Skyrim.
Were similar features to be implemented into The Elder Scrolls VI, they’d probably need to remain optional. A lot of people like to play Skyrim as a story-driven RPG or a straight-up exploration game, so forcing them to endure Bear Grylls-ian trials seems a little unfair. But that doesn’t mean the option shouldn’t be there, for those who want to give it a try.
Bethesda landed themselves in hot water back in 2015, when they attempted to introduce paid mods to the Skyrim Workshop on PC. The idea was that mod creators could now charge money for their work, thus generating income for what was often a substantial undertaking. Although it sounded like a noble concept on paper, the feature was panned by players and modders alike, and was dropped only a few days later.
The company has had a tumultuous relationship with the modding community ever since, flip-flopping on their promise to support mods on console versions of Fallout 4, before eventually going through with it. Having since included mod support on both PC and console versions of Skyrim: Special Edition, it seems likely that the same will happen for the next Elder Scrolls game.
Ultimately, the Elder Scrolls needs mods in order to stay relevant after release. Thanks to their long development cycles, each time a new Bethesda game comes out, they already feel a little outdated in the graphics department. That’s where modders step in, to touch up water effects, improve animations, or even implement new features that Bethesda’s team hadn’t considered while building the game.
Source – Whatculture
#Improved Things We Want To See In Elders Scroll 6