Greatest Playstation 4 Exclusives Of This Generation Ever Made

Remember when the only words associated with ‘PS4 exclusives’ were Knack, Killzone: Shadow Fall and The Order: 1886?

Gravity Rush 2

Coming as a big screen sequel to a former PSP-only game, Gravity Rush 2 failed to catch on with the mainstream, despite having Breath of the Wild-esque cel-shading and one hell of a core mechanical hook.


See, main character Kat can bend and control gravity at will, allowing you to reverse or ‘aim’ it at whatever you like. Want to take off and fly up atop a skyscraper? Use your powers to float off the ground and you’re there in seconds. Likewise with traversing across the landscape, picking up and throwing enemies, or interacting with objects to fling at opponents.

Top that off with third-person brawler/Platinum Studios-esque combat, and once you’ve got the powers down, this is like some quasi-sequel to Midway’s Psi-Ops: The Mindgate Conspiracy, letting you smash anything you can see into foes, whilst cleaning house through brilliantly punchy melee attacks.

The kind of game you can pick up for very cheap now, Gravity Rush 2 is destined to be ‘one of those games’ you’re always hearing about but never playing – so how about giving it a shot?


FromSoftware almost reinvented how to ‘do’ horror in a video game, framing their tribute to H.P. Lovecraft with all manner of disgusting beasts, cosmological entities, dank cobblestoned streets and makeshift weapons to fend off the hordes. They also amped up the general speed of gameplay, marrying the brutal Souls-like difficulty curve with a faster dodge move, and a mechanic that recovers health if you retaliate immediately.


Both things change up how the game is played, forever keeping you on your toes, and forcing you to wade into the horrors ahead like the a slightly more prepared axe-wielding madman.

The Last Guardian

Making a game about a giant cat/bird/dog/chicken was perhaps never going to catch on with the illustrious ‘wider audience’, but every piece of The Last Guardian was assembled with due care and attention, emerging seven years after first being announced way back in 2009.

last guardian

Framed as a young boy awakening with no memory of what happened, only to discover a shackled and wounded ‘guardian’ (Trico) nearby, the two become fast friends, before setting off to escape, bond, and delve into how they both ended up there in the first place.

What follows is a gorgeously eastern tale with more than a few hints of Studio Ghibli’s more subtle work, also letting ICO/Shadow of the Colossus mastermind Fumito Ueda make his mark on the new generation.

last guardian

Trico’s A.I. has been programmed with the need to train and learn to control it – much like that of a real animal – and whilst that meant a ton of players didn’t have the patience or didn’t ‘get’ what they were supposed to be doing, once everything clicks and it’s the two of you against the world, The Last Guardian has a real sense of heart that I’ve seldom found anywhere else

Uncharted 4: A Thief’s End

Uncharted 4 thoroughly rattled us when it came to its advertising. Was Nate going to die? How about Sully? Does the titular ‘thief’s end’ perhaps refer to his new brother Sam?


All questions would be answered thusly, but not before Naughty Dog would push the power of the PS4 to new heights. Uncharted 4 looks ab-so-lutely STUNNING at every turn. Its facial animation is impeccable, beating the former frontrunner L.A. Noire in sheer believability, whereas environments are so unbelievably detailed, it’s continually astonishing Naughty Dog code everything without scanning in real-world photographs.

If you’re looking for one of the most accessible and technically impressive games on the system – not to mention a playable Hollywood blockbuster ride – look no further than Uncharted 4.

Horizon Zero Dawn

Its unique ‘future-meets-past’ art direction to the framing of the world delves into race relations, hierarchies, personal and social philosophies. The individual tale of Aloy is your window to all of these things, leaving each and every discoverable element to be planned and executed with a degree of confidence and profundity I haven’t seen in a video game.


See, Aloy herself is on a quest to discover the origins of her own mother, but along the way, developer Guerrilla Games roll together influence from pretty much every major game of the last 10 years. From Mass Effect-style conversation trees to Far Cry hunting and crafting, Assassin’s Creed stealth and Shadow of Mordor bow n’ arrow combat, Horizon walks a line between Aloy’s personal narrative, and the larger act of taking down the hulking robotic creatures that dominate the landscape.

Solving the mystery of what these things are is a huge part of the game, but each one requires a unique set of tactics to take down, ranging from targeting specific components, learning how to put them into weakened states for more damage, temporarily controlling them to fight for you, tearing off projectile weapons to use yourself, killing with stealth, bombing from afar, tying them with ropes, using tripwires – wondrously, it goes on and on.


The vast majority of Horizon is an open-ended explore-a-thon as you attempt to decipher everything about Aloy and this jaw dropping landscape out of time, but the stunning graphics, exemplary score, great character work and mystery narrative get revealed a perfect pace, making a great experience for newcomers and seasoned gamers alike.

Source – Gaming Whatculture

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