Greatest Most Innovative Video Game Design Of All Time


Some men just want to watch the world burn. And, it turns out, so do some games, who absolutely delight in making gamers’ lives an absolute misery in the name of entertainment.

Metal Gear Solid’s Psycho Mantis

Very few video games bother to break the fourth wall. If the legendary Psycho Mantis boss fight is anything to go by, that’s probably a good thing. This guy sent those of us who played it for the first time utterly insane with his devious deceptions.

When battling this psychic soldier, he used every trick in the book to fool gamers – from making your controller rumble, to forcing you to pop the controller into the second port, to apparently shutting down your TV altogether.

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But it went so much deeper than that, as with Mantis able to read your memory card, he could embarrass you about the number of saves you’d made up to that point, or even tell which other games you enjoyed playing. To get around it, you’d have to physically plug your controller into the next port on the machine – a truly weird way to win the fight.

Dead Space 3

Dead Space 3 was pretty much a mess of a game compared to the spooky original – but it did have one redeeming feature: Co-op insanity.

Buddy up with a friend and you’ll both have very different experiences. That’s because player two takes control of a mentally damaged military man who sees reminders of his broken past everywhere he goes.

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Creepy toy soldiers, the bloodied faces of past comrades and enemies… Nothing is what it seems. Player one, meanwhile, will see the world exactly as it is.

Cue howls of ‘Did you just see that?’ while player one slowly comes to the realisation that either the game’s screwing with you both, or your pal is clinically deranged (could go either way, to be fair).

Silent Hill: Shattered Memories

There’s a warning at the beginning of Silent Hill: Shattered Memories…

‘This video game psychologically profiles you as you play. It gets to know who you really are then uses this information to change itself, it uses its knowledge against you, creating your own personal nightmare. This game plays you as much as you play it.’

Well, at least the game’s honest about its intent. Every cloud and all that.

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The Psych Profile then proceeds to observe your actions in the game, altering the storyline, enemy appearances and even the game’s ending depending on how you played. Spending too much time staring at an NPC’s breasts or hunting down trivial objects will influence your experience, as will the answers you give during psychological evaluations, and at the end of it, you’ll be assessed by the game’s psychoanalyst – just to show you how dark your mind really is.

Source – Gaming Whatculture

#Greatest Most Innovative Video Game Design Of All Time

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