Things Nobody Wants Admit About Mass Effect

Ahead of the release of Mass Effect Andromeda, Bioware are finally starting to look up from their position in the naughty corner as if to say, “Is it okay to come back?”

Conversation Animations

A side-effect of building a series of huge games out of the the same game engine, by the time we got around to Mass Effect 3, you couldn’t take part in more than a couple of conversations before seeing the same animations play out over and over.

There’s ‘crossing arms and resting on one leg’, ‘holding hand up to face and looking down’, ‘randomly pointing for no reason’ and the fan-favourite conversation-ender, ‘sudden turn and instantly exit to the side’. We became more aware of these than ever in the fairly unpolished third instalment, and it goes without saying that a number of emotional and/or weighty moments across the games had their impact lessened thanks to stilted animations.


Thankfully, Bioware have built Andromeda from the ground up on an all-new game engine – the gorgeous Frostbite 3, which powers the likes of Star Wars Battlefront and Battlefield – meaning that although an awkward smile during a trailer made us worriedfor a second, conversations and general interactions should be handled in a far more believable manner.

Great Villain

Whisper it, but The Illusive Man was always way more fun to speculate on than fight or be at odds with, being that it’s only at the close of ME 2 you really get to take a stance against him, and in Mass Effect 3 he turns up as a half-synthetic mess masquerading as a ‘final boss’.

Both The Illusive Man, the Collectors and the occasional no-faced Reaper from ME2 and 3 don’t hold a candle to Saren; the multi-faceted antagonist who – thanks to aligning with the Reapers as a way to figure how to stop them – was almost right all along in betraying the Alliance. Almost.


As Mass Effect grew bigger, its villains grew more one-dimensional – just look at the one-two crap-combo of Mass Effect 2’s giant mecha-human, or Mass Effect 3’s introduction of Kai Leng; a space samurai with more clichés than a Michael Bay marathon.

So far we’ve seen little of the Archon – Andromeda’s new enemy, who for some reason speaks English – but there is hope that in focusing on a specific individual and fleshing them out accordingly means we’ll go into that final duel with our phasers set to either stun or kill, for a change.

More Armour & Clothing Customisation

Ever since Diablo III’s loot system proved just how much people like to style their respective characters with endless amounts of loot-dropped aesthetics, scores of RPGs have since included a myriad of clothing and armour options for your hero. Going into Andromeda, yes we’ve seen a handful of DLC packs discussing skin-swaps and armour bonuses, but here’s hoping everybody’s individual Ryder can look completely different.


Mass Effect 3 certainly tried to deep-dive into this sort of thing with its own selection of armoured pieces you’d find out on missions, but a great many of them were still fairly similar – and if we look to what you could wear outside of a mission, it was resigned to just four options in total.


Let’s not beat around the bush here – RPG fans love to play dress up (in game… for the most part), and we’re proud to admit it. Now, we’ll take a bevy of combinable top and lower half options, alongside with a range of visor accessories, armour tints and plating materials, please.

Source – Gaming Whatculture

#Things Nobody Wants Admit About Mass Effect