Worst Things In Modern FPS Video Games
Ever since franchises like Halo and Call of Duty brought online multiplayer gameplay to consoles, the first-person shooter genre has taken the gaming industry by storm.
Weapon Carrying Limits
In the original Wolfenstein, you started off with a basic weapon and gradually built up your arsenal as you played, swapping back to old weapons as you pleased.
Sadly, somewhere along the way, FPS’s have gotten into the habit of only allowing you to carry two weapons at a time; a main weapon and a side weapon, often limited to a basic handgun.
It seems to have started as a way to make World War Two games more realistic, but with many games moving away from that time period, they should move away from this unnecessary weapon limit, too. If Call of Duty: Infinite Warfare can have gun battles in space, it’s hard to call carrying more than two weapons ‘unrealistic’.
Infinite Warfare does allow some weapons to be put into secondary modes that can change an assault rifle into a shotgun, so it seems the developers have tried to allow you to carry more weapon types, but why not just go all the way and add multiple weapons?
In the newest Wolfenstein game: The New Order, not only can you carry several weapons at a time, but you can also double up nearly all of them to have one in each hand (it’s hard to beat killing Nazis with double shotguns!).
In the early days of first person shooters, the consoles and computers of the era could only do so much, which is why games like Wolfenstein and Doom were filled with mainly dark greys with flashes of colour when enemies appeared.
Sadly, despite years of technological improvements, many modern FPS games have kept these dark, dingy colours.
It makes sense for some sections of levels to have darker colour schemes to suit the location, but too many games are using them across the entire game. Even levels that include bold, vibrant colours resort to basing the main action in some darkened corridor. It’s not just FPS games that do this; one of the (many) criticisms of the Batman vs Superman film was that it was so, so dark in a literal sense.
Many developers think that making everything dark and grey is a simple way to make their game feel ‘gritty’, when all it does is make every game look exactly the same. You could easily take a screenshot of several different modern FPS’s and many people wouldn’t be able to work out which is which.
Just like in many other genres, FPS games have several key weapon types: handgun, machine gun, shotgun, sniper rifle, rocket launcher and ‘heavy weapon’.
Ignoring throwables and melee weapons, these are the six weapon types that appear in pretty much every first person shooter. To mix things up, most games offer slight variations of the core six that offer different gameplay options, but they usually consist of one or two different versions of each weapon class.
It may seem a crazy thing to complain about, but many modern FPS games offer so many weapon options that they all just become pointless. The Call of Duty games offer about 20 different versions of each of these key weapon types, all of which play out virtually identically in gameplay.
It may seem great to have so many options, but all it does is make you waste time trying to decide which one is the best to use. Also why have all these different options for weapons when so few offer any perks like incendiary bullets or armour-piercing rounds, like so many other games do with their limited arsenals?
As developers veered away from the traditional health kit pick-ups (as seen in DOOM and Half-Life) and into the now common place regenerating health system, they found another way of illustrating when your health was low and the player needed to recover; the ‘blood-on-the-screen’ effect.
Especially with the first-person perspective, this system increased the ‘realism’ of shooters, as your speed decreased and your vision came impaired as you got shot.
However, whilst this system was good at the time, nowadays it’s just become a distraction and, in some cases, makes the game a chore to play.
Quite often, you’ll find yourself in a tight spot getting shot at from all sides. As you try to scope out where you’re getting hit from, you’ll take one or two shots and suddenly everything is red and blurry, and the sound is distorted. The gameplay of many modern FPS’s is get to cover, look up, get shot, lie on the floor until the blood is gone, look up again, repeat.
Focus On Online Multiplayer
Whilst DOOM (2016) is seen as a return to the classic FPS gameplay, it still suffered from one of the major problems with modern first person shooters: online multiplayer.
Thanks to the Halo and Call of Duty phenomenon, every new FPS feels like it needs to include some form of online mode to try and rival the big franchises. DOOM’s multiplayer was good, but it was never going to compete with CoD and Battlefield for the online multiplayer audience, and shooting other marines was nowhere near as fun as blasting the demons of the single player campaign.
It’s hard to say if the online element of DOOM truly impacted the development of the single player mode, but it’s clear the single player for many FPS’s has suffered due to publisher focus on online modes. The single player campaigns of Call of Duty have been terrible since Black Ops 1, and EA got rid of single player altogether with Battlefront.
Yes, online multiplayer is a major part of modern gaming, but not every game needs to include it. If the single player mode is amazing, gamers won’t care if there’s no online element. The single player mode shouldn’t be seen as just a ‘tutorial’ for the online game.
Source – Whatculture
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