Amazing Video Games That Were Way Ahead Of Their Time
More than any other medium, gaming is constantly innovating at a pretty unprecedented pace. Game engines, rendering techniques, detailed character models and simply the stories are told can be ‘outdated’ within a year or two of release, forcing developers and publishers to forever look to the future – to at least attempt to ‘predict’ what may or may not catch on, or to kickstart a trend themselves.
For the longest time, developers were continually looking into various ways to enhance immersion. And for the record-setting budget of $70 million (the most expensive game ever made at the time), director Yu Suzuki set about crafting an epic tale where everything from stroking cats to picking up fully-rendered pamphlets was interact-able.
This resulted in one of the most revered and culturally-beloved titles of all time – possibly the first ever ‘triple-A’ game too – but simply because of its interactive elements being so impossible to imitate, it would be years before other titles would devote so much time, effort and money into making an environment feel ‘alive’.
The Yakuza series is a fairly close approximation of Sega continuing this design philosophy, and you can look to the likes of L.A. Noire or first-person horror titles to see gameplay mechanics made out of scouring the environment. Still, when people say there’s “nothing quite like Shenmue”, it comes directly from its most pioneering features being a direct product of what wasn’t around at the time.
Considering all the advancements we’ve made today, what Shenmue III even looks and feels like, I can’t even begin to imagine..
Metal Gear Solid
Metal Gear is far, far from being an underrated game, but it’s easy to forget that underneath all those crazy plotlines and robo-dinosaur boss battles, is a directorial flourish that showed video games can easily rival Hollywood, and then some.
Crafted by auteur Hideo Kojima, he showed how to bring a level of cinematic immersion, storytelling, actually great voice acting performances from memorable characters – all elements that would force the industry’s developers to sit up and take notice.
There’s barely a story-driven game today that doesn’t owe its methods, camera placement/cutscene direction, character presentation or overall feeling of cinematic quality to Metal Gear Solid, and that’s something worth remembering.
The game that saw your measly home computer setup and laughed a hearty laugh.
“You think you can run me… on that?!” it appeared to bellow, as developers Crytek cared not one bit that only a fraction of the populace could see the full potential of what they’d created – they just wanted to make the most graphically impressive game of them all.
To some degree, you can blame Crysis for the obsession many gamers have on frantically buying up the latest graphics cards just to match whatever top specs are out there.
Here was a game that no two people would be able to have the same experience with. It fostered the same sort of “Well, if you tweak this, then that can go higher, but oh- what bout this?” mentality you see with vinyl collectors forever chasing a ‘warmer tone’, or better setup for that over-the-rainbow ‘perfect’ listen.
Before The Escapist’s Yahtzee Croshaw would label the ‘PC Master Race’ accordingly, Crysis had already laid the foundations for the aesthetic arms race to come.
Source – Whatculture
#Amazing Video Games That Were Way Ahead Of Their Time