Biggest Video Games You Can Completely Lose Yourself In
Video games in 2017 are ridiculous, and I mean ridiculous.
Gone are the wide-eyed, casual days of the 90s when children would huddle around their Sega Mega Drive, boot up Sonic and spin-dash their way through a handful of zones before battling the final boss. Start to finish we could get a few hours out of a game – double that if we played it twice.
The Elder Scrolls V: Skyrim
The only criticism of Skyrim, and Bethesda games in general, is that they can be tooopen. Creating your character at the start is always a thrill, but after battling through caves and dungeons, all of a sudden… you can go literally anywhere.
What’s left before you is 15 square miles of mountains, towns, cities, dungeons, caves, dwarven ruins, elven castles – all of which are populated with exciting characters, quests, permanent, lasting choices, and the most hideous spiders ever.
The scale of the game is so epic that it’s virtually impossible to complete. The main story may take you 30 hours, but once you inevitably delve into a sidequest that takes your fancy, you’ll soon find yourself over the 100 hour mark.
It might be smaller than it’s cousin, Fallout 4, but is without parallel for choice and variety.
Grand Theft Auto V
GTA V just edges Just Cause 3 and Saints Row 3 for a place on this list for “Biggest Playground” award.
While Just Cause 3 is one of the largest maps currently on the market for open-world sandbox action, and Saints Row 3 allows the player the option we always wanted but didn’t know it – to skydive with tanks – it is GTA’s balance between the absurd and reality that absorbs you fully into its world.
Single player is more than sufficient to occupy hundreds of hours, with its innovative three main character setup providing three very different perspectives on the state. The story is Hollywood-worthy, made all the more replayable by the introduction of heists that can be carried out in multiple ways. Then there is the world itself which, for all its size and realism, is still one heck of a playground.
Cars, jets, submarines – wildlife roams the countryside, while similarly primal creatures stumble out of the strip clubs in the early hours. Want a break from killing people? Play tennis or golf. Go hiking, skydiving, jetskiing or cycling. When the sun comes down, the street racers come out. Or just kick back in your pad and enjoy the hours of in-game TV shows and ads.
Of course, this is all amplified when you take the game online and challenge players around the world to these events, or team up for big money heists – features that Rockstar have bolstered considerably since launch.
Dragon Age: Inquisition
ust when you think you’re done with Inquisition, it drags you back in for more.
Often overshadowed by similar, recent high fantasy RPGs like The Witcher 3 and Skyrim, Inquisition is bursting with lore, interesting characters, compelling plot and ruinous discoveries. Like The Witcher 3, Inquisition is plot driven, with your Inquisitor facing off with the shady racist and corrupt politics just as much as they are fighting demons and monsters.
Like Skyrim, your character is customisable down to their gender, race and style, all of which have huge ramifications for how the NPCs across Thedas treat you.
Whilst not as large as The Witcher 3 (84 mile2), Inquisition’s 45 mile2 map is just as rich in wonder to be discovered. The use of a war table to jump between areas allows for more diversity in geography, from dry desert, to thick forest, to battered coastline. Inhabitants change their opinions of you as you enact your influence, just as agents and companions will join or leave you should you oppose their personal philosophies. There is even the opportunity to customise your stronghold, as well as expand your influence across the world.
Besides the lore and its limited reveal depending on the race and style of your hero, it is the battle difficulty that gives Inquisition huge replayability. Easy and Normal cater for the hackers and slackers amongst us, but raise the bar higher and Inquisition becomes an entirely different game, more reminiscent of strategical isometric RPGs like Diablo.
Source – Whatculture
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