Most Annoying Video Game Trends That Needs To Die
Gaming trends can often be polarising, with them leading to advancements in technology or the expansion of certain creative tropes (‘vision modes’, anyone?), but some drag on and on, reducing what could have been an exceptional step forward for the medium into a tiresome bore.
We all remember the Assassin’s Creed III trailer. The epic battlefield, Connor riding through gunfire, avoiding shot after shot before leaping into battle, slicing through fools like butter, the rousing soundtrack and then the reveal of the bow…
It was stunning, exhilarating and all-round a nerd’s dream. Cut to the release of the game when despite its other flaws, the mission where you actually do something close to the trailer actually sucked.
We really should stop boarding the hype-train every time a cool looking CG trailer is released, because all they do is display the idea of the game, rather than what you’ll be buying. And that’s why Cinematic Trailers must go. They add nothing to the game beyond looking cool, and do nothing advertise the product or experience you’ll have while playing.
Putting aside the fact that gameplay trailers are so on-rails they could run day job on the tube, at least they display the actual game, instead of some cinematic rubbish that is more akin to a movie.
Thankfully, the likes of Resident Evil 7 and Nier: Automata have spearheaded the movement back towards playable demos, demonstrating the power of advertising the game instead of pre-rendered cinematic footage.
Nothing defines Christmas more than the endless barrage of annual releases, the big players being Battlefield, Call of Duty and Assassin’s Creed, all of whom seem to think that quality is inherent with quantity. And while Assassin’s Creed has taken a year out of its main title, it didn’t pass up the chance to plug a remaster, which I’ve already covered as being a shameless cash-grab.
While the idea of more content every year is appealing on paper, audiences are getting more and more wary of annual releases. Seeing the same barrage of content every year with little to no innovation besides one throw away mechanic gets tiresome and we want a truly good game. Bethesda’s games sell so well simply because there is thought and effort put into them, and they do well enough to only release every three or so years.
I know that Bethesda’s games lend themselves well to that business model, and the standard annual releases tend not to, but a little bit of care, effort and heart being put into games can put faith back in the franchises. Show the players that you care, and maybe they will care about your games.
On the opposite end of the spectrum, here is a trend that is adamant to cling to gaming like the abhorrent parasite it is, despite gamers openly slamming the practice.
Now, theoretically a Season Pass can be done well; in the case of FromSoftware who offer a good deal on future DLC that often surpass the quality of the original game. But in practice, there are those who use it for malicious intent.
Case and point, EA. The biggest and most notable purveyor of season passes, EA often release plans for future DLC and season pass info way before the game has launched. Having season passes that surpass the standard game in price, when the game doesn’t even hold that much content anyway is just sickening. Looking at the Battlefront season pass plan and how it was implemented is just heart-breaking, dragging a beloved franchise through the dirt for the sake of a bottom line.
Season passes display a clear lack of respect for the consumer and only push forward the practice of unfinished games, alongside lopping off parts of them to sell at a later date. It is the worst thing happening in gaming, and is a trend that genuinely needs to die before more developers catch on.
Source – Whatculture
#Most Annoying Video Game Trends That Needs To Die