Top 5 Biggest Upcoming Video Games For PC
2017 is going to be filled with an abundance of exciting new PC games. From heavy hitters like Divinity: Original Sin II to Halo Wars 2, there’s a whole lot to get excited about
The first Outlast was a surprise horror hit; it terrified us here at GameSpot, and now this sequel looks even better. Outlast prides itself on its atmosphere and sense of foreboding–plus the occasional jump scare–and that doesn’t seem to have changed with the second entry.
What has changed is the game’s appearance: even the demo version of Outlast 2 looked more graphically impressive than the first game, which–though striking–showed its low-budget, indie roots.
Thankfully, even though its appearance has been upgraded, Outlast 2 is sticking to the original’s brilliant camcorder mechanic, which allows you to see in the dark–until you run out of battery power. That pressure forces you to conserve battery; when your batteries are dead, you’re plunged into darkness, which ramps up the tension even more.
Mass Effect: Andromeda
Mass Effect: Andromeda’s been on our radar ever since it was originally announced back in June of 2015, mainly because the original trilogy is just so damn good. Now that we have some real, concrete information about the game, however, our hype level is higher than ever. Even though Andromeda starts fresh–opting for a new setting (the distant Andromeda Galaxy), era (600 years after the end of the previous trilogy), and hero (Ryder, a Pathfinder searching for humanity’s new home)–the spirit of the franchise clearly lives on.
The alien races, military institutions, and political complications central to the Mass Effect universe return, as do the series’ trademark dialogue trees. The cover-based shooting and planet-hopping exploration return as well, though both have been updated considerably. Recent trailers show Ryder rapidly dashing across great distances during combat, adding a frenetic new pace to the action. We’ve also seen a glimpse of the game’s interstellar map and six-wheeled Nomad vehicle, both of which suggest a slightly more open structure.
Prey, as a franchise, has had it pretty rough. The original sci-fi shooter launched more than a decade ago, and a sequel’s been forthcoming ever since. Now, several developers (and IP owners) later, Prey has landed in the capable hands of Arkane Studios–the team behind Dishonored and its exceptional sequel. Perhaps unsurprisingly, Arkane’s Prey reboot combines thematic elements from the original Prey with gameplay clearly inspired by Arkane’s own games.
Just like Dishonored’s supernatural assassins, protagonist Morgan Yu has a wide variety of unusual abilities and inventive tools at his (or her) disposal. He can possess objects using Mimic in order to hide from enemies or maneuver through tight spaces. He can use a rifle that shoots foam, which immobilizes foes and hardens to create ramps, ledges, or whatever else you can think up. And when all else fails, he can break out a pistol and blast his creepy, amorphous alien adversaries into bits.
According to the team at Arkane, Talos 1–the derelict space station where Morgan finds himself trapped in some kind of scientific conspiracy–is fully open from the start of the game. It’s simply up to players to figure where to go and how to get there, even if that means venturing out into space. It may not be the Prey 2 fans expected, but it’s shaping up to be a cerebral, atmospheric shooter nonetheless.
The follow-up to NetherRealm Studios’ Injustice: Gods Among Us introduces loot, character customisation, and items that give their wearers stat bonuses. If you have any familiarity with fighting games, you’ll know just how bold–and potentially upsetting–this decision is. On the one hand, it could introduce replayability that few other fighting games have by letting players create their own, unique versions of Superman, Batman, Wonder Woman, and various other DC heroes and villains.
On the other, if NetherRealm isn’t able to properly balance the hundreds of pieces of unique equipment, the online multiplayer could quickly become filled with the same overpowered builds dominating anyone that dares to not use the “best” characters and equipment. It’s going to be a challenge for its developer, and we’re looking forward to seeing how it plays out.
South Park: The Fractured But Whole
There have been plenty of South Park games over the years, but it wasn’t until The Stick of Truth that we really got to feel like we were inhabiting its world. The Fractured But Whole looks to continue that, offering an expanded, open-world version of South Park to explore–now with another few years’ of the show’s jokes to reference–and the added wrinkle that you’re role-playing as a superhero.
The experience of writing The Stick of Truth will hopefully lend show creators Trey Parker and Matt Stone with some additional expertise in crafting The Fractured But Whole (certainly, the name is a triumph). New developer Ubisoft San Francisco also looks to be shoring up some of the previous game’s shortcomings, adding a crafting system (to make loot more worthwhile) and enhancing combat with new abilities that should help to keep battles from becoming a grind.
Source – Gamespot
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