Things Nobody Wants To Admit About Battlefield 1
The release of Battlefield 1 has been a resounding success. Coming out of the gate riding a wave of hype thanks to its brilliantly retro World War 1 setting, EA’s flagship shooter has managed to gain scores of new fans where its competitors have been rapidly shedding them.
By far the laziest element of DICE’s World War 1 update comes in the form of the different gadgets that can be equipped by every class. During the run up to release, fans were wondering how the high-tech items found in modern Battlefields would be adapted to fit a more rudimentary time period, and when the final game hit it turned out that, for the most part, they wouldn’t be at all.
While a couple of new gadgets were added, most of them were just the same ones fans have been playing with for years now. The Support class still gets two different types of mortar and a timed explosive, while Medics get a grenade launcher that now works on a delay, rather than detonating on impact – it’s the same old stuff we’ve seen before with the most uninspired WW1 make-under.
It’s not the biggest deal, of course, but certainly feels like a lazy step-back. There was chance for some real variety here, but it seems that the same embracing of the theme that gave us War Pigeons wasn’t there when the team was tinkering with the series’ long-stagnant classes.
The decision to get rid of the ability to add attachments to weapons in Battlefield 1 was almost entirely made to hide the fact that each class only has three or four different guns at their disposal.
While you can look at the customisation screen for every class and see a huge armoury of guns and gadgets, most of these are simply variations of the same few, differentiated by what you can add such as grips and optics.
As a result, you only have an illusion of choice when you’re picking your loadout, and it means that once you’ve found a favourite gun you’re probably going to stick with it for the majority of your playtime – simply because you don’t have any alternatives.
And sure, fans of the game have been playing the old “but it was World War 1, how many guns could there even have been?” card, but that’s no excuse. There were plenty of weapons used during the conflict, and taking into account DICE’s penchant for including “experimental weaponry”, then there should have been a much more diverse array of guns available in Battlefield 1.
Levolution VS Dynamic Weather
Battlefield 4’s levolution mechanic made every map feel alive. Whether it was the skyscraper falling in Siege of Shanghai or the cruiseliner crashing into the beach on Paracel Storm, these huge events could completely change how teams approached every level.
Dynamic weather in Battlefield 1 on the other hand more often than not just acts as a mild annoyance for five minutes in every match. Instead of feeling genuinely dynamic or random, weather changes in Battlefield 1 seem to come in one or two varieties: sandstorms or fog.
Both of these additions are included in order to get you to manoeuvre around the environment differently, but it seems like a step back from the levolution mechanic rather than a leap forward. Had the weather felt properly dynamic, or worked in the background alongside something like a day-night cycle, then playing on a map could have felt genuinely different every time you loaded up the game.
Source – Whatculture
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