Top 5 Amazing Indie Horror Video Games Of 2016
These horror games stood out because they didn’t seem likely to at first glance, because nobody expected them to deliver as much efficiency as they did or simply because they were incredible from the very beginning and kept that incredibleness from end to end.
The Joy Of Creation: Reborn
Nikson is a developer renowned for his Five Nights at Freddy’s fan takes, and everything started with a little game called The Joy of Creation, which was canceled after he got tired of it. Nevertheless, four months later a brand new Alpha version was released with the name of The Joy of Creation: Reborn. But do not let the fact that it includes animatronics spoil you such a cool title, because, believe you me, its content lives up to every portion of its strapping, eerie, blood-tingling syntax.
Basically Boogeyman and Slender compressed into a free-roam version of FNaF, it avails itself of all four classic characters by disposing them in different areas, enduing each one with unique patterns and behaviours, and establishing limited time to ensure an experience as short as acute. They aren’t only the really, really brutal jump scares, but the sense of absolute exposure and the harrowing thumps which precede eyes aglow and conked faces.
One of the best implications of it to be in early access is that it playfully harnesses the original’s lore without compromises. While the first challenges and the still obscure Story Mode demo are something like Scott Cawthon’s New Nightmare (the animatronics even have “Ignited” before their names, if you know what I mean), a recently launched Halloween Edition delved directly into an aspect of the main games. It’s just lovely.
Play With Me
Now we go from Sweden to France, to a real carnival of jumpscares. Because if Play With Me has something that is the showy, puerile, frolicsome energy of a clown.
Supposedly made within two months by students, something believable not because of the quality of their work, but because it would bring pep along from its very inception, this short, yet intense game breezes into a dimly-lit, faerie-permeated mansion where a creepy, tall pierrot starts harassing the player while they try to collect birthday candles. It’s nonsense, ridiculous and categorically fun. But perhaps its quirkiest and most exceptional feature is its aforementioned sprightliness. Common games make use of dreary paces, slow-acting foes and scattered jolts; this one just throws everything at once, sacrificing length for a shot of pure thrill.
If you’ve never been in the middle of a pie fight, don’t worry, because this is pretty much the indie horror version of pieing, and is compatible with Oculus Rift.
Five Nights At Freddy’s: Sister Location
One of the biggest meh releases of 2016, the fifth instalment in the rusty FNaF series was something no one needed, no one asked for, no one cared for, and yet not only is here today, but it possibly is one of the most interesting and underrated games of the year.
Before you roll your eyes and click the Next button, let’s be clear: for fans and people concerned about disentrailing the game’s stubborn riddles, Sister Location proved to be as disappointing and useless as every other prequel-sequel-spinoff. Same goes to the ones who loved its former retro charm. Nevertheless, the product stands out as a kind of reformulation: it doesn’t explain a thing, because it doesn’t want to, and finally embraces altogether that condition of vagueness to be effectual and intriguing once again.
HandUnit, the new Phone Guy, and some cutscenes add lots of refreshing self-referential humour, cutting over-seriousness, but not stopping chilling moments from being less successful (quite the contrary). Also, the fact that you need to fulfill varied tasks of unpredictable nature recoups something lost long ago: the excitement of surviving each night, not just to pass by them to unveil another obscure minigame, but to accept the challenge, whatever it might be.
What do you get when you combine Saw, Don’t Breathe and The Texas Chain Saw Massacre? Probably an awful flick. But something positive about video games is that their treatment of abstract substance can almost always find feasible, persuasive plastic manifestations (leastways easier than a movie does), no matter how specious, down-at-heel, crazy or nugatory the idea is; just because interaction creates the illusion of tangibility. Of course, how long it can be tenable and interesting depends on more factors, but we now know for sure that Captured passed the first test.
You wake up underground, on a bloody bed, and a recorded message on a speaker greets you with the hideous words: you’re about to be hunted down and eaten by a blind slasher killer named Damien Clyde. The demo is as grievous and sleazy as its beginning suggests, with you trying to silently solve noisy puzzles in order to get into the next chamber full of body parts, while your taster stays around, lending an ear. It’s incredibly difficult, stressful, dreadful, and promises to be even more, so stay tuned
It started as a funny, childlike, even sympathetic concept: to sneak into your neighbour’s house out of curiosity. Colourful, charming Pixar-like graphics and a gentle-looking man with a petit handlebar living in front of you, what could possibly go wrong? Well, like most Disney-administered things, it rapidly laid bare an alarming side: nosiness turned out unhealthy, mischievous break-ins turned out paranoiac battles and the otherwise friendly neighbor became a relentless threat. Or not.
The development team has released a Pre-Alpha, an Alpha 1 and Alpha 2 and 3 builds with some new mechanics, and the game has already caused a huge sensation on the Internet. New fan theories arise with each step taken inside the obsessive secrets of the growing house and its tenacious owner. But what has become the most intriguing crux of the matter, along with what is that man hiding somewhere, is “who’s the real villain here?”, or even better, “is he really hiding something?”. The game just makes players doubt themselves as they continue to be the active annoyance and collect more and more questions with each visit. But, thanks to advanced AI that learns from your moves and unending dynamics, it is also a quirky, nerve-wracking, inspired piece of stealth horror.
Source – Whatculture
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