Things Nobody Wants To Admit About Xbox One
You know what the Xbox One is the all-time greatest example of? Wasted potential. I, like probably many of you, am still wondering how Microsoft managed to almost single-handedly destroy its reputation in the console market within a matter of minutes on that fateful day in 2013
“Don’t worry guys, all your Xbox One games may need to be installed before you can play them, but with our new, mid-install ‘Ready to Start!’ feature, you’ll be able to play as you download!” Great, huh? No, not really. Microsoft seemingly failed to mention (or just didn’t test the feature extensively enough) that, while you can play your games before they’ve finished being fully installed, there’s little point in doing so. Until that progress bar reaches 100%, the game you’re ‘playing’ will basically be a menu screen, and if you’re lucky, the first introductory stage that lasts little more than a handful of minutes. Nothing says immersion-breaking quite like a big, obnoxious pop-up that says “You need to wait until the game finishes installing to continue”.
Nice. It’s not as if I wanted to leave the safety of the Torrens anyway; nobody told me there were Xenomorphs on that space station waiting to rip Ellen Ripley’s face off.
Update And Storage Space
Microsoft’s not the only console manufacturer that deserves to be called-out on this one, Sony’s just as bad. In fact, so is Nintendo; the Wii U’s native storage capability is laughably minute. When exactly, did it become an acceptable practice to ship consoles with a severely inadequate amount of storage? Sure, 10 years ago a 500GB hard drive would be more than you would ever need to store all of your game data, DLC and digital games on for potentially years, but this is 2016, and we can no longer run games straight off the disc without first having to install them to the console.
When the likes of Halo 5: Guardians (as of writing this) requires a staggering 70GB of storage space for the base game, patches, DLC and updates, a measly half-terabyte just doesn’t cut it. If every game required that much space, you’d only have enough room to have seven games installed at once. It’s just dumb. All three current-gen consoles support the use of external storage devices, but, like the whole issue with the Xbox One gamepad, larger internal storage should have been part of the standard package to begin with.
It’s not as if the price would have been much different, either – the difference in cost between the two sizes is negligible.
If it weren’t for the fact that I rely on the Kinect’s voice recognition software to navigate the clunky Xbox One dashboard on a day-to-day basis, I’d have boxed it up and stuck in on eBay a long, long time ago. Not that anyone would have bought it of course, that’s how undesirable this plastic brick is for most gamers. It’s funny, really. Six years ago, when the original Kinect was unveiled on-stage at E3, the whole internet exploded into a frenzy, declaring that Microsoft had just secured a deciding victory over its competitors with the most impressive piece of motion gaming technology ever.
Sony responded with its more Wii-like version by releasing PlayStation Move and, back in the present day, it’s now apparent that the whole thing was nothing more than a fad that only Nintendo ever managed to capitalise on.
Despite Microsoft forcing Kinect 2.0 on us with the Xbox One, it quickly became apparent they had even less of an idea on how to put it to good use than consumers did, eventually backtracking on their stance of it being an integral part of their ‘vision’. I can only imagine how much surplus stock of the standalone Kinect retailers have stacked up in their warehouses as I type these words. What a waste.
Source – Whatculture
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