Top 10 Most Bizarre Video Game Moments Of 2016


Each year that passes we are greeted with shining highs and crippling lows, with the gaming industry being no different.

10. Cuphead Delayed

Back at E3 in 2014, there was one indie game that took the world by storm, and that game was Cuphead. It had one of the most unique styles a video game has had to date, appearing as if it was ripped right out of Disney’s vault from the 1930s. The animation of the game was one of its calling cards, and brought in every gamer’s interest, but it would also be its weakness.

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After E3 it went from coming out in 2015, to coming out sometime in 2016. There was never a definite release date. As days and months in 2016 went by with no new word, developer Studio MDHR came out and said the game would be pushed back to mid-2017.

Yet another delay with no definite release date, instead an allotted window of time which may not even see a release.

It’s easy to go hard on the delay of Cuphead, simply because it’s something fans want to see so badly. But it must be admitted, a delay is a lot better than an unfinished game, and had Studio MDHR rushed and released an unfinished product, who knows where they would have landed on this list.

9. Street Fighter V

A trend in gaming that’s becoming more and more alarming as it continues to happen, publishers have seemingly no problem shipping out an unfinished game with the “promises” the fixes will come in time, or even with a huge ‘day one update’.

Street Fighter V was one of those games.

Released earlier in the year, Street Fighter V came with even some of the most basic game modes absent from the game. At release there was no arcade ladder, and fighting the CPU in a one-off fight was impossible. The actual story for the game wouldn’t even be released until July, FIVE MONTHS after initial release, which goes to show how rushed out the door this game was. It also doesn’t help that the story mode was lacklustre at best, mostly being a playable slideshow.

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Almost any sort of offline play was completely nixed upon release simply to focus on the online portion of the game. With Capcom’s Pro Tour coming a short time after launch of Street Fighter V, it’s incredibly obvious the release was simply to appease the competitive crowd.

It’s sad to see such a trusted franchise blatantly take advantage of fans simply based off how well known they are and essentially get away with it. It wasn’t the first time it happened in the industry and unfortunately was not the last either.

8. Star Fox Zero Control Scheme

When Nintendo finds a gimmick, it’s almost impossible to steer them away from it, and Star Fox Zero sadly shows just that. The Wii introduced motion controls for Nintendo, and the Wii U introduced the gamepad. Star Fox Zero set to combine the two, and it did not work at all.

The combination of analog controls on top of motion controls make the game feel like a mess. You’ll constantly be having to focus on two screens while both awkwardly shifting the game pad to move. And while the game claims motion controls can be turned off, that’s only for certain sections, while other will lock you into the awkward controls.

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Truthfully, as awful as the controls were, Nintendo at least tried to innovate an old franchise. They failed, but at least they tried right? Don’t get me wrong either, there’s definitely people out there who have no problem with the controls and actually love Star Fox Zero, because it really is a lot like Star Fox 64, and it returns to the roots of the on-rails shooter classic.

For a lot of stubborn and impatient gamers who will never want to take the time to learn this awkward and bad control scheme though, the game’s charms were completely lost.

7. Metal Gear Solid 3… As A Pachinko Machine

The end of 2015 and all of 2016 was very hard on Metal Gear Solid fans, and honestly, Konami alone could have more than one spot on this list.

Although an exceptional game, Metal Gear Solid V was released obviously unfinished, and series creator Hideo Kojima had an extremely ugly, public falling out with publisher Konami. Even then, Konami decided to push on with the series minus Kojima, and announced Metal Gear Survive; a generic zombie survival shooter that was a far cry from what fans knew and loved. But the worst was yet to come…

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Fans have long been clamouring for a remake of Metal Gear Solid 3: Snake Eater, regarded by many as the best in the series. Footage surfaced of Snake Eater scenes remastered in the beautiful FOX Engine, the very same engine used to run MGS V. But those were not for a remaster of the game, oh no, instead they were to accompany a Snake Eater-themed pachinko machine.

For those unfamiliar with what a pachinko machine is, it’s essentially a gambling arcade game prevalent in Japan – think slot machine/pinball hybrid. And just like that, all Metal Gear fan’s hearts shattered into a million pieces.

The treatment of the Metal Gear franchise by Konami recently has been embarrassing, to say the least, and while some may claim it hints at a future Snake Eater remake, most see it as Konami abusing the Metal Gear name.

6. Modern Warfare Remaster

When announced many fans couldn’t believe it, as they had finally gotten the one thing they had wanted from the Call of Duty series in awhile. The game that redefined the genre and changed everything, Call of Duty 4: Modern Warfare was getting a beautiful remaster, multiplayer and all, for next gen systems. It would however, come with a catch, a pricey one at that.

If fans wanted to play the Modern warfare remaster, they would be forced to buy a more expensive version of the most recent Call of Duty in Infinite Warfare. At a minimum fans would be paying 30% more than the cost of a full price game just to play the remaster. Of course they would get Infinite Warfare along side it, but fans went out of their way to show just how much they didn’t want the game.

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As of writing, Infinite Warfare’s reveal trailer is at the #2 spot for most disliked video of all time on YouTube with 3.4 million dislikes, sitting only behind Justin Bieber’s “Baby” music video. Fun fact, Infinite Warfare’s trailer is the ONLY video game related video in the top 100 most disliked YouTube videos ever.

Adding insult to injury, Activision just recently added microtransactions to the remaster, a game which originally never featured such a thing. Which goes to show the remaster was never about fan service, but simply a cash-grab from the start.

5. Titanfall 2 Release Date

If you were to name the two biggest FPS franchises out there, chances are that would come down to Battlefield and Call of Duty.

Would you think it would be a wise decision to launch your FPS game, which saw the first receive mixed reactions, between the release dates of those two bigger franchises? Like, literally right in the week between the two?

Of course not, but the folks at Respawn and EA sure did.

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As a result, Titanfall 2 only managed to sell a quarter of launch week sales its predecessor had sold in the same time. Digital sales also decreased even with the game being released on multiple platforms, unlike the Xbox-exclusive original. It should also be noted Titanfall released in March, instead of an overcrowded October.

Obviously, Titanfall 2’s sale numbers were nowhere near expected for EA, and in the long run may even impact the chances of us seeing another game come from the series. It’s a shame too, because Titanfall 2 was one of the better games of the year, but thanks to its release date, it just wasn’t the first choice for many consumers, and has since been looked over.

4. The CS:GO Lotto

Absolutely every single detail about this one is a mess, so hang tight as we go on this unmoral rollercoaster ride.

First things first, for those who do not know, Counter-Strike: Global Offensive lets players obtain gun skins with real money. Players are also allowed to turn right around and sell them for more real cash, as well. As a result, numerous gambling websites were founded to jump on the money train – one that supposedly had upward of $2 billion worth of business, and one of them was CS:GO Lotto.

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CS:GO Lotto was no different than all the numerous sites that allowed gambling on weapons skins, however it was the people behind the site that caused such an uproar.

Over time it came into public knowledge that well-known YouTube gamers Trevor Martin and Thomas Cassell were owners of the site, but not until it was too late. See, Martin and Cassell had released numerous videos “promoting” CS:GO Lotto, funnelling traffic and money into a website they owned, but made it seem as though they did not.

Lawsuits would be filed against both Cassell and Martin, as well as Valve, centring around the fact that Valve has allowed “illegal gambling.”

Mostly, Martin and Cassell’s reputations were hit hard, as now most of the community see them as tricksters and liars. Even as they tried to heal the damage by setting all CS:GO Lotto videos to private, the damage was done. And truthfully, there’s A LOT more to this entire situation, there’s just simply not enough room to describe it all.

Long story short, Martin and Cassell lied about their involvement in a gambling site they were promoting, resulting in lawsuits and a lot of angry people.

3. Naughty Dog Lifts/Ubisoft Art

It’s not quite often that developer Naughty Dog makes a mistake in the video game world. They’re quite regularly regarded as one of the best in the business, but in 2016, they made one fatal mistake – laziness.

At the beginning of the year, a new story trailer was released for Uncharted 4: A Thief’s End. And while it went past most of the world without notice, some watchful eyes over at Ubisoft saw something very familiar. Aymar Azaizia tweeted about the familiar looking painting on the wall in the Uncharted trailer, stating how the painting sure looked a lot like Assassin’s Creed IV: Black Flag concept art.

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Even before Naughty Dog made a comment, which they did and I’ll get to shortly, it’s extremely obvious the image is in fact Assassin’s Creed concept art, albeit with a pirate standing in the water, digitally removed. A big mistake from an even bigger company.

However, Naughty Dog would eventually comment on their mistake, stating they were so eager to get the trailer to the public they overlooked the painting.

Naughty Dog immediately removed the art and replaced it with some of their own. They didn’t beat around the bush, and owned up very publicly, handling the situation with as much class as possible and apologising to Ubisoft.

2. Mighty No. 9

Mighty No. 9 was set to be the spiritual successor to Mega Man fans had always wanted but had never received, and in the end, many wish they hadn’t received it at all. It was one of the most successful Kickstarter campaigns for a video game of all time, earning close to $4 million, four times the $900,000 goal.

It even had Keiji Inafune at the helm; lead character designer for the Mega Man series. Everything was there for this game to succeed, but it did the exact opposite.

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After three years of waiting and constant delays, Mighty No. 9 was finally released this year, and it felt nothing like the Mega Man successor it was supposed to be. It also looked nothing like the game fans were hoping for. Seriously, go look at the concept art for the game and Beck, the main character, from the Kickstarter campaign. Back then, it had the Mega Man personality and feel, which was eventually was lost throughout development.

What it all came down to was Keiji Inafune’s big eyes for the game, he bit off more than he could chew. He tried to develop 10 different versions of the game at once for example.

1. No Man’s Sky

As disappointing as Mighty No. 9 was, it doesn’t even come close to No Man’s Sky. Was there really any question about this being the biggest blunder of the year?

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No Man’s Sky was arguably the most anticipated game in years, its scope being unlike anything we had ever seen before. And it was all being brought to us not by a Triple-A developer, but by an independent studio in Hello Games. Yet, just like Keiji Inafune and Mighty No. 9, developer Sean Murray had bitten off more than he could chew, and simply talked about his hopes and ideas for the game as fact, rather than the facts themselves.

And that’s where it all went wrong. So many promises were made of features that just simply did not exist. Not to mention if you go back and look at early footage of the game it seems nothing like the game that was released. Even Amazon and Sony started issuing refunds for people who were so unhappy with what they were given.

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There’s no denying that the hype got to everyone’s heads. Fuelled by promises from Murray, the community built this game to be something it truly could never have been at launch from such a small company. Even though No Man’s Sky was one of the PS4’s best launches ever and saw great sales on PC, its community plummeted by 90% immediately following release.

Hello Games has certainly tried to put out the fire and has since released a huge update that’s fixed some problems and has brought some form of life back, only time will tell if Murray and Hello Games are able to mend the broken relationship with fans, but it certainly seems as though they are trying their hardest.

Source – Whatculture

#Top 10 Most Bizarre Video Game Moments Of 2016.

 

 

 

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