The Most Underrated Assassins Creed Game Ever Made

Ever since being released back in 2014, Assassin’s Creed: Rogue flew under pretty much everyone’s radar, playing second fiddle to Assassin’s Creed: Unity which was released the same year. Receiving very little advertising and almost being hidden away by Ubisoft, Rogue was overlooked immensely in favour for Unity. Which was a crying shame since it was an outstanding game and, ultimately, the best in the series.


Assassin’s Creed has struggled for relatable protagonists for quite a few games. From Connor’s unenthused appearance to Arno’s unwavering arrogance, the games have longed for a character as lovable as and enjoyable as Ezio. And while the series has had entertaining and fun characters in Edward and Jacob, they have been far from relatable. But Shay is easily one of the best, most engaging characters in the series.

The way the game is structured means that the player and Shay are on equal footing and you both go through the transition from Assassin to Templar together. Chances are as the player, you’ve been playing all the games up to this point so the sudden change to the Templar side is as jarring as it is for Shay. By having a character that is on equal standing as the player makes that transition smoother, and makes the player relate to the character.


His character arc is one of the most compelling in the series as he is brought to question the creed alongside the player. Playing as Shay is a joy as he is a genuinely great character torn between duty and doing the right thing, so much so that playing as him rivals the experience of playing and living through Ezio.

Not to mention that his arrogance doesn’t manifest as him being a complete and utter eejit like a certain French Revolutionary…


A lot of the Assassin’s Creed stories have been paper thin and are often structured poorly. Handled carelessly and heavily based on literary writing tropes, stories like Unity’s were so predictable. Following the same narrative arc and character development as each other, they don’t feel unique enough and ultimately fall flat.


Rogue however had all the pieces to tell a new and fresh story… and it did. One of the Templars. By having a whole new avenue and angle to pursue, the developers could tell an intriguing and engaging story that had weight and drive behind it. Instead of relying on the tropes the series had built over time, they took an entirely new angle and portrayed the Assassin’s as the bad guys, giving the Templars a new light.

By having a new character motivation and switching up the whole dynamic of the game, the story and the events in it were so much more enjoyable. The twists and turns were portrayed perfectly and the emotional pay off at the end was executed brilliantly. In a series that is struggling narratively, Rogue excelled as a diamond in the rough.


Building on the Templar switch, the entire central focus of the game is reversed entirely. When playing through the game you are instead hunting down the Assassin’s and the game does a brilliant job of making you feeling like you are playing the Templar in an Assassin game.

Instead of hunting down assassin’s the mechanics switch and you as the Templar must be careful where you go. Lurking around every corner and hiding in hay bales could be an Assassin waiting to kill you. It’s a welcome change having the enemy hide and try and surprise you, forcing the player to keep on their toes and survey the area. Outsmarting an entire group of assassins who are perfectly poised to ambush and kill you is brilliant.


Combat receives the usual few tweaks making it engaging and fun, with sea combat receiving new weaponry that keeps the whole game fresh and improves on other titles. Side missions revolve around saving Templars and hunting down the assassins before they can make their move, provide a new, fun spin on the usual formula.

And one of the small little details that really makes the game feel unique and as if the developers actually cared for once, is the fact that Shay, as a Templar can kill civilians without desynchronising. Instead, after enough kills, enforcers will come to attack you on the spot. Small little details that make sense in the game world.

Source – Whatculture

#The Most Underrated Assassins Creed Game Ever Made