The Most Hardest PS4 And Xbox One Games To Play

In the constant pursuit of exposure and mainstream popularity, difficulty and video games have become more and more estranged from one another. Whilst the arcade origins of the medium meant insanely hard A.I. would only result in more coins being expended to overcome the challenge, these days people are more likely to trade your game in, complain about it online, not feel like they’ve gotten their money’s worth or worse, not buy it at all, simply because they aren’t confident they’ll even make a dent.

Rogue Legacy

Now for a 2D side-scroller completely soaked in charm – so much so that it negates any annoyances you’ll have when coming up against its screen-filling boss battles.


Playing as a bloodline of knights, every time you die, it’s your inheritor who takes up their parents’ quest. This means your abilities change every time, rather like a dice roll in regards to character buffs and which weapons trickle down. You can strengthen your family to get different classes (and thereby, different abilities), but the basics are always the same – you’re a knight going into a procedurally-generated castle to thwart evil and look for loot.

You’ll die thousands of times and form quite the wall display of fallen heroes – but every time you learn from the mistakes of the past, carry through some equipment for a better chance, getting that little bit better every time.

Oh, and if you unlock the ‘chronically flatulent knight’, pick them. If nothing else, you’ll gain one hell of a speed boost.

1001 Spikes

Okay, video games, now you’re just being ridiculous.

Developers Nicalis clearly took one look at Super Meat Boy and Dark Souls, realised how much this masochistic streak in gaming had taken hold and made something laser-focussed on that precise demographic.


The result is 1001 Spikes, a platformer where every level is littered with instant-death bringing blades of pure annoyance. It’s not only the spikes that pulsate at regular intervals, you’ve also got leaping enemies, projectile darts crossing the room, falling blocks, boulders to dodge… you get the idea.

Existing entirely as a throwback to the 8-bit era and everything that was so primitively designed when it came to difficulty across the industry, 1001 Spikes is only for those who like their gaming to be reminiscent of being punched in the face.


In case you’re yet to pick up Furi, I’m claiming it 2016’s most surprising gem (so far). Playing like a meld of Hotline Miami’s soundscape, Devil May Cry’s lightning-fast combos and the occasional bullet-hell, dual joystick-shooter segment, the sheer amount of influences and tropes it manages to encapsulate are truly staggering.


What’s also remarkable, though, is how much Furi makes no bones about its learning curve being a brick wall. Either ‘git gud’ (as Dark Souls fans say) or give up – there is no middle ground. The game’s progression is tied to a series of boss battles, interspersed only with lighter segments of walking around some gorgeous environmental design, conceptualised by Afro Samurai creator, Takashi Okazaki.

And you’ll need these breathers, because each battle is a true test of your preternatural reflexes. Boss attacks come at you in split second intervals, the screen may fill up with projectiles to dodge, a tiny window could present itself to wade in and win the fight, but only if you can navigate a number of hazardous environmental cues first.

#The Most Hardest PS4 And Xbox One Games To Play