Top 10 Most Overrated Video Games Of This Decade So Far
Gamers are a passionate bunch, they always have been, and it leads to some of the most intense, well thought-out and informative debates across any medium. Most of the time if you consider yourself anything of a gamer, you’re well versed in the pixellated works of things like Fez or Shovel Knight, just as much as bigger multi-million behemoths like Assassin’s Creed or Call of Duty can provide the occasional thrill.
However, once all’s set and done and the effect of all this stuff have worn off, you’re left with a bevy of popular-sounding titles that under the hood, just don’t hold up in the long run.
10. Uncharted 3: Drakes Deception
Naughty Dog are by far one of the greatest game developers known to man. They’re responsible for some of the most lovable characters in the history of the medium, and unlike almost any triple A developer this side of Rockstar, aren’t afraid to gleefully experiment to see what insane scenarios they can conjure up.
However, with Uncharted 3 there was an overwhelming feeling that the core tale of Drake’s adventures just didn’t need to be told. Was there really much impetus to flesh out how a young Drake met Sully, as well as gameplay-wise having set-piece after set-piece just for the sake of it?
There was nothing inherently wrong with the gameplay or art direction therein – it is Naughty Dog after all, everything looked spectacular – but when it came to actually playing Uncharted 3, there weren’t any core innovations to Drake’s movement or level design, and the approaches therein were exactly the same, save for a level set aboard a capsized ship. When all was said and done there was nay one sequence you’d want to see again or show off to anyone else, and for such a spectacle-filled Uncharted 2, that was a shame.
9. Infamous: Second Son
At launch (well, still now, really) the PS4 desperately needed something to show off to the masses. “Here it is, here’s what you’ve been waiting for, it’s shiny and everything!” they appeared to shout, as the third Infamous ambled into view, doffed its beanie to all in attendance and muttered a barely audible “Whatever, man.”
Still fans gave it their best, they tried to get on board with the divisive angst-filled Delsin Rowe (he wasn’t that bad) and they actively wanted to care about his plight as a nobody-turned-superhero, saving his city from a villainous concrete-infection.
Yes, one of the main villains can form concrete out of thin air… as you do. Tom Hardy’s Locke would’ve been thrilled.
It’s after swallowing this strange concept that all the previous trappings of the franchise start seeping in, cementing once again exactly why Sucker Punch just can’t seem to break through into gaming’s elite. The floaty combat remained, the lack of being able to take any damage for more than a second ruined any sense of being empowered, and the general feel of combat hit with the impact of a flailing kipper.
Infamous sure did look pretty, but like other first-party nosedive Knack; there was nothing outside a few minutes of enjoyment buried within.
8. L.A. Noire
You wouldn’t think a game so culturally lambasted and downright despised by almost everyone you mention it to would be ‘overrated’, but try telling that to the people who’ve literally put upwards of five hundred hours in – alongside the saps who keep hoovering up DLC as they try in vein to justify the time invested so far.
Destiny is a filing cabinet of a game; the structure of combat and overall graphical fidelity is phenomenal – but everything else from the story to the complete lack of content across the board makes for a “Pay to play” framework Bungie are positively milking right now.
Seriously, have you ever talked to a Destiny fan? They’re like lapsed addicts, forever craving more yet knowing they shouldn’t. They justify the game through the most asinine things like “Well the skyboxes are gorgeous” or “You can see the detail on your enemy’s gun” as if such maddening statements are supposed to help the rest of us sleep at night.
The fact Bungie and Activision got away with this completely business-motivated practice is insane, and you can expect to see Destiny listed everywhere from every ‘Most Disappointing’ to ‘WTF Happened During Development’ list possible because of it.
1. Bioshock: Infinite
Also a contender for the Most Disappointing Game Of The Decade thanks to a string of trailers purporting to include features and graphics that were nowhere to be seen in the final game, it’s with Bioshock: Infinite’s core portrayal of Booker and Elizabeth’s relationship, some truly terrible gunplay, a practically nonexistent upgrade system and a nonsensical world that ruin any potential impact.
First up, that ‘will they, won’t they’ link between Booker and Elizabeth – it felt like you got far more preamble and believability out of the trailers than you did in-game, the two of them flitting between high-octane set-pieces as an excuse to expedite the “I really need you” plotline.
Throw in the fact that the combat was no fun whatsoever, relying entirely on walled-off ‘arenas’ where you had little choice but to hold down the fire button and wait it out – the Handyman heavies being a particular annoyance – and the already scattershot plot felt far too rushed for its weighty emotional payoff to have the requisite effect.
All of that was compounded by the most basic things like the existence of Tonics in the world feeling out of place in a functioning society – a far cry from the older Bioshocks where the citizens had gone mad inventing the identical Plasmids – hence you discovering what was left after the chaos broke out.
In the end you could tell Ken Levine couldn’t pull the whole project together as he’d first envisioned, and the corners that were cut ended up also severing enjoyment at every turn.
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