The Real Reason Why Division And Destiny Failed Miserably
The reaction and reception to No Man’s Sky proves one thing about the game industry – consumers sure do love to hype things up, and those in marketing really love showing off games in a way that doesn’t remotely indicate what they’ll look like in the end.
(I Know i will get some hate for this article from some fans which is reasonable so if you have any problem with this article we can discuss that in comment section we always appreciate feedback whether it is good or bad. But Just Do not say “DIE OR KILL YOURSELF”)
Sometimes you just want to champion that sense of ambition that comes with “first looks” and debuts, but then looking back it’s clear that what The Division was shown off as and turned into, were two completely different beasts.
For a start, it wasn’t a loot-shooter. I’d hazard a guess those elements were added once Ubi got wind of just how successful microtransactions were becoming, alongside Destiny’s model of “Just let people re-run the same areas over and over, they’ll love it!”
Graphics too, received a considerable downgrade from that initial footage, and the ability for multiple players to join in regardless of whether they were on consoles, phones or tablets was ditched entirely.
As a result, hype netted Ubisoft some insanely strong day-one sales… only for the player base to drop off 93% in the following two months.
The most expensive video game ever made at a whopping $500,000, Destiny’s original vision was hacked and butchered by Bungie’s higher-ups only one year before release, forcing the remaining team members to stitch something together for an impending launch.
You can read the full breakdown of just how absolutely broken the whole procedure became on Kotaku, but sufficed to say, the reason that Destiny felt so threadbare at launch and had to have content resigned to DLC, was because the devs were cramming a multi-year long dev cycle into just one, before attempting to patch over any cracks once the train was out the station.
As a result, the game engine was exquisite (as it’s often one of the first things to get nailed down) but content-wise… that was another story.
Rumours are that there’s still a ton of content left on the cutting room floor, and although Rise of Iron is coming later in 2016, you can expect Bungie to hit the reset button and try again with ‘Destiny 2’ instead.
#The Real Reason Why Division And Destiny Failed Miserably