10 Reason Why Doom Reboot Will Be The Greatest Shooter Of This Generation

10. It’s Not ‘Call Of Doom’

The previous version of Doom 4 would have been a horrible nightmare for the dedicated fan-base if it was the final product. Based on the pictures alone, it’s safe to say that it looked more like a soulless rip-off of Call of Duty but with a Doom-themed coat of paint. Peter Hines of Bethesda said the same thing back in a 2013 interview; the game didn’t have that fighting spirit that the classic series has always boasted. In other words, linear levels, cover-centric combat, war-torn levels with the same colour throughout, and a heavy focus on the plot, heavily scripted events… these things were not Doom.

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Being placed upon the spot as the last survivor with the odds at a million to one made would brew up tension and made you feel special. It was certainly more fun than teaming up with a mostly-useless squad of rag-tag resistance fighters and other forgettable characters that were born to absorb bullets and die for the purpose of hopefully making us feel bad, to no avail.

Don’t expect yourself to be plodding through, cowering behind cover every fifteen seconds. Instead, you need to be moving and opening fire as much as possible, smashing anything in your path. It’s always good to be in control, because you can decide if you want to continue progressing with the level, or just pick fights with the monsters and hunt for secrets. Doom games have always focused on exciting, unadulterated non-stop action. The reboot is no exception.

9. Wolfenstein: The New Order’s Composer Is Making The Music

Bobby Prince was the mastermind behind Doom and Doom II’s soundtracks. A large portion of the songs were either inspired, or blatant rip-offs, of bands like Megadeth, Alice In Chains, Metallica…you know, good music. Mick Gordon, composer for Wolfenstein: The New Order (a fine example of how to remake a classic series) will be delivering the goods in this one. Apparently, the team’s been using the original Doom soundtrack as a big reference point, which is reassuring to hear; it’s an eclectic collection of anarchic Heavy Metal-parody songs and disturbing, ambient tracks for amping the player up or foreboding something nasty on its way…

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Gordon’s composition for Wolfenstein: The New Order was pretty damn good, offering a predominantly Industrial Metal soundtrack that made you feel like a Nazi-slaying badass with its catchy guitar riffs and powerful beats. He mixed together to emphasize the urgency of each firefight and reconnaissance mission while perfectly capturing the image of the powerful, well-oiled machine that was Nazi Germany through sound alone.

Loud and proud Heavy Metal tracks will blast through the speakers in between the atmospheric songs to really give the game a sense of urgency. At the same time, the slams of the drums, shredded guitars and thumps from the bass will be very motivational. After all, you play as one tough motherf**ker with arms as thick as trees and an assortment of powerful guns on your shoulders. You’ll be nodding your head to the slow beats while unleashing a swarm of rockets, or perhaps running and gunning to the urgent sound of delicious guitar solos in the background.

8. Minimalist Plot, All Action

When the first Doom game was in development, then-id Software developer Tom Hall wrote up a comprehensive list of details like the plot, characters, settings, weapons and much more. Many of these ideas were scrapped and tossed aside by the other developers. To paraphrase programmer John Carmack, a plot-focused shooter would be like watching dirty videos for the plot alone. At least he got the point across.

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With the Doom reboot, the focus will remain predominantly on the action. The story itself is straight-forward enough: the UAC play around with teleportation, demons use this as a gateway to slaughter everyone, and the only solution to the problem is ultra-violence. Otherwise, most cutscenes would be like: “Marine, allow me to share a long and boring monologue you’ve probably already heard: we’ve been experimenting on teleportation because we were pushing the boundaries of– HEY! Stop chopping that Revenant in half with a chainsaw and listen to me already! It’s really important! Anyway, here’s what I was saying…”

Game-play, therefore, will not be broken up with slow, tedious, and unskippable cut-scenes in between every five minutes of chaotic firefights. The player will remain in control of the game, not the other way around.

7. Hell Looks Horrifying

Doom was a bit like a modern Sci-fi/horror take on Dante’s Inferno. Instead of stages of Hell, there were levels in each episode ranging from unholy cathedrals to the Tower of Babel. Of course, back then there were areas where you really had to use your imagination and fool yourself into thinking “Yep, it’s a fortress,” rather than a series of large rectangles and blocks stuck together.

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A lot of effort has been put into level design; Hell looks like a very disturbing place. Jagged rocks stick out everywhere, the clouds are dull yellow, blood-red lightning seems to hold floating rocks into place, and the body-parts and bones of some poor souls decorate the realm like amusing trinkets. Then again, some more hellfire and brimstone would really scare the pants off of the fans, but perhaps there will be plenty of unholy cathedrals and lava rivers to see when the game is released?

At least it looks more welcoming than London.

6. The Demons

Hungry for flesh and wanton destruction, horrendous and frightening monsters lurk the halls of the UAC space station. This overpopulation problem can always be solved with a barrage of bullets, explosives and fiery plasma.

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The new designs for the demons in the Doom reboot look fantastic and true to their original designs. Massive Barons of Hell stare at you in disgust with burning green eyes, while the scrawny yet speedy Revenant has a fixed look of horror on its face as it launches its homing rockets from its shoulders. Doom is, after all, a sci-fi-action-horror hybrid series, so it’s only appropriate that they look as disgusting and frightening as possible, rather than reimagined with so-bad-it’s-good designs.

With the latest technology, they’ll be hopping, crawling and climbing their way around the terrain rather than slowly plodding around on foot like a large target labelled “shoot me ’til I die”. It won’t be easy outsmarting the enemy, but then again it’s never fun when it’s easy!

5. Guns, Glorious Guns

Not a single generic assault rifles will be found here; they’ve likely been smelted into the weapons of mass destruction you can get your hands on. Instead, Doom is packing the classics, with a few bonus twists and new inclusions.

Starting off with a shotgun, complete with an auto-fire option, there’s a heavy machine-gun which can fire mini-rockets, a powerful Gauss Cannon, a double-barrelled shotgun for twice the fun, the iconic chainsaw, and, of course, the BFG9000. To gain health and ammo, all you need to do is slaughter anything in your path and collect the goodies they drop, thus encouraging the player to keep moving and killing rather than taking a break to recover ammo from allies or regenerate a shield.


For those who want to solve their problems with fisticuffs, you’re going to cause a very big mess when you’re done. After all…

4. It Will Be Ludicrously Violent

Dismemberment, decapitations, perforation – Doom will have it all, and more. When enemies are weak enough, they will glow orange from afar and blue when you’re close enough for a painful execution. Finish them by ripping their heads in two or by plucking their arms off like Christmas crackers, and laugh as they flop to the floor. The chainsaw can even be used to carve different shapes into the guts of the bigger monsters, like a very shoddy game of Operation, or a re-enactment of The Texas Chainsaw Massacre. Unlike in most games, executions will not get old quick and will put a smile on faces.

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Unsurprisingly, some critics have complained about the extreme violence in the Doom reboot. But really, what would be a suitable, politically correct replacement? A kiss on the cheek? Would the player have to bake a batch of muffins and offer an apology? In fact, for the first time in Doom history, Germany won’t have their copies censored by the government, no matter how hard certain overtly-sensitive people on the internet will whine.

3. Fast-Paced Multiplayer

Fans of Doom, Quake and Unreal will not be disappointed here. Speed is the name of the game in Doom’s multiplayer. If you think camping is a great idea, you’re as good as dead. Instead, the key tactic here is to keep zipping around and firing until they all drop dead! One exclusive weapon, which embraces this holy mantra of nineties death-matches, will be charged only if you keep moving around. In other words, campers won’t be dealing much damage with that weapon anytime. Thankfully, the ability to climb up ledges to higher ground, double jump, and execute your enemies for health bonuses and maximum satisfaction will prevent the flow of the game being broken by, for instance, running into an easily-climbable wall that can’t be climbed due to technical limitations.

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Perks won’t offer unfair advantages, campers can’t rack a hundred kills by hiding all the time, killstreaks will not nuke everyone and end the game early, and there will not be overly-reliable yet generic and unsatisfying assault rifles to wave around. To turn the tides on the opposition, collect the runes that will turn you into the powerful demons from the main game, or bag the power-ups like invisibility and the devastating Quad Damage for carnage galore. Power-ups like these will ensure that the action will never stop, and neither will the kills, while the ability to move around almost anywhere and everywhere will prevent players from wandering into a dead end or constantly repeating attempts at jumping across the terrain.


2. Throwback Multiplayer Game Modes

The game modes are all taken from the classic shooter Quake Arena, a quick and addictive multiplayer-shooter with a wide range of game modes that offered great replay-ability. There’s the standard team death-match mode, as well as a Clan Arena mode where everyone gets a single life per round for very tense online experiences.

Aside from those, there is a King of the Hill mode (albeit with a cooler name, Warpath) available, which makes an excellent choice for those who want to think on their toes and decide whether to rush in for the Hill or support your allies by flanking the enemy with the power-ups. Domination forces players to capture certain points, and forces everyone to juggle the difficult responsibilities of both attacking and defending.

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To top it all off, Freeze Tag is included; it is said to be a popular choice in the Bethesda Studios office. When you die, you are frozen on the spot and cannot do anything unless a teammate stands next to you for three seconds to thaw you out. If the entire team is frozen, it’s game over. No chance of giving a tough mode like this the cold shoulder (sorry). This one will combine the frantic nature of the Clan Arena mode with the ability to thaw out your chums, which may put you in danger as well. It may be a small collection of modes, but they will undoubtedly make multiplayer feel more hectic and exciting once again.

1. The Map Maker

The coolest inclusions in this reboot is the SnapMap mode. Map-making for the Doom games is still going strong today, with its fan-base modifying and expanding upon the classic games’ engines with new maps, weapons, enemies, scripted events and much more. SnapMap is a user-friendly map-maker for not only PC but consoles as well. It’s a bit like the map-maker mode from the cult-classic shooter TimeSplitters and the in-depth Forge mode from Halo. Choosing from set pieces of geometry, you can stick them together, go inside to place things like hazards and programme scripted events, then share it with the world.


It looks very simple to use; all you need to do is stick the pieces you want together and shove whatever actors (i.e. spawn points, guns, enemies, etc.) you feel are needed somewhere. SnapMap offers a lot of customizable features, like the ability to place traps like jets of fire, or change the lighting to enhance the ambience. Again, the approachability of this map creator, combined with the oodles of features that can be tweaked, makes this a very exciting inclusion. Any skilled map maker can craft a good level without the need of hours upon hours of weak trial-and-error missions before finally creating a solid one.

Even though the main campaign has no co-op multiplayer mode, the SnapMap mode most certainly does. You can team up with a buddy and rock ‘n’ roll together, or perhaps create a wave mode and battle the horde of demons solo while racking up credits for new weapons. Even though there will not be any modding support, the ability to create new maps and game modes is a big selling point. Considering how creative video game fan-bases can be at times, it’s exciting to think what the fans will cook up for this one.

#10 Reason Why Doom Reboot Will Be The Greatest Shooter Of This Generation


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