Fallout: New Vegas Trait Mod Coming In Fallout 4
In Fallout: New Vegas, traits modify your character in both a positive and negative way. Traits were absent in Fallout 4, much to the dismay of New Vegas fans, but a new mod has now added traits and more perks to the Bostonian post-apocalypse.
The “Traits and More Perks” mod by Cirosan adds the traits and perks through the game’s Chemistry Station where players will have to craft a special item and consume it to gain the new attributes (via VG247). Some of the traits and perks are inspired by games of Fallout past, while the others are completely original. Players who don’t want to be locked in don’t need to worry, either. You can craft an item to remove the new traits and perks, or simply uninstall the mod to get rid of them.
The mod’s Nexus page urges players to use the items in first-person mode as there have been some issues reported with them not working in third-person.
“Don’t worry–you can go straight back to third-person mode right after you’ve used the item,” Cirosan explained. “It’s just for WHILE you’re using the item.”
The full list consists of nine traits and four perks. You can see the full list below:
|Determined||Nothing can stop you when you put your mind to something. You gain a permanent bonus of 25 to your Damage, Energy, and Rad Resistances and your limbs are twice as hard to cripple, but all chems (including Stimpaks) have absolutely no effect on you.|
|Fast Metabolism||Stimpaks and Rad Away work twice as quickly, but your rapid metabolism makes you doubly susceptible to poison and radiation.|
|Fear the Reaper||Live hard and fast, that’s always been your plan. You gain experience at twice the normal rate, but take double damage from all weapons and recover less health from all healing sources.|
|Finesse||You’re not one to attack mindlessly. Ever the thoughtful combatant, you have a flat 10% chance to score a critical hit at any time, but your normal damage is 30% lower.|
|Gifted||You were born talented. However, because you were so gifted, you never got used to learning new things. You gain a +2 bonus to every S.P.E.C.I.A.L. stat, but the rate at which you gain experience is halved.|
|Good Natured||You spent your youth learning ways to help people, not hurt them. People are easier to persuade, vendor prices are better, and medicine is more effective, but your overall damage is reduced by 20%.|
|Heavy Handed||Those misshaped lumps of flesh you call hands aren’t much for artistry, but they sure do leave a bruise. Your melee and unarmed damage is 20% lower, but all attacks have a 5% chance of knocking your opponent flat on their face.|
|Small Frame||Being the shortest kid in class may not have done much for your self-esteem, but it sure does make you a smaller target. You gain +1 to your Agility score, but your limbs are 25% more easy to cripple.|
|Tactical Bombing||Relying on splash damage is for amateurs – a skilled individual will always destroy the right target at the right time. All of your explosives do twice as much damage, but the radius of your explosions is halved.|
|Adrenaline Junkie||Level 28, PER 6||Nothing like ending some poor bastard’s life to get the blood pumping. You regain 10 Action Points whenever you kill something in V.A.T.S.|
|Cautious Nature||Level 14||When your blood gets pumping and your heart starts pounding, your senses become almost super-human. You gain three points of Perception while you’re in combat.|
|Personal Space||Level 18, AGI 4||Nothing like a round of buckshot to teach people that you like your space. While using ranged weapons, you have a chance of scoring a critical hit against enemies that are within spitting distance of you. This bonus does not apply to sneak attacks.|
|Preemptive Strike||Level 20||When in doubt, kill everything in sight. You can never be sure about who’s going to hurt you, after all. Your critical chance and weapon damage are significantly increased when attacking someone who isn’t actively hostile towards you.|
#Fallout: New Vegas Trait Mod Coming In Fallout 4