All The available Costumes In Super Mario Maker


The Mystery Mushroom‘s purpose is to change Mario into another character through use of costumes. Once unlocked – a costume can be selected by tapping on the Mushroom, or you can have it select a costume at random.

Costumes act much like a power-up in that taking damage in costume will only cause Mario to lose his costume. They do not increase his height at all – even if a costume appears larger than Mario traditionally is. The only thing a costume changes is purely visual and audio – as several costumes come with their own unique sounds when jumping, taunting (pressing up), and either falling into a pit or clearing a level.

At the start, there will be a few costumes already unlocked – such as the Goomba, Trampoline, and Question Block. Futher costumes can either be unlocked through use of Amiibo Functionality, or as a reward for completing the 100 Mario Challenge online. Note that after obtaining around 60 costumes, the rest must be earned by completing the 100 Mario Challenge on a higher difficulty.

Also Note that there are several costumes that do not relate to any Amiibo, and cannot be unlocked by any Amiibo. Furthermore, a player can use a costume they have not unlocked if another player’s uploaded level has that costume. If you download that level, any costumes you do not have will not transfer over to you.

For a list of all available costumes and their effects, see below.

Mystery Mushroom Costumes

# Name Notes & Effects
1

Mystery Mushroom

Transforms Mario into a random unlocked costume
2

Mario

Modern colored version of Mario. Has a Mario 64 jump noise when taunting. Transforms to the pipe sound effect, jumps to SMW effect, dies to the Mario 64 Game Over music, clears to Mario 64 level clear music.
3

Peach

Carries umbrella with her when taunting and jumping. Transforms to the SMB2 select, dies to the SMB2 death music, clears to SMB2 clear music.
4

Luigi

Waves hand when taunting. Cheers when transformed, dies to Luigi’s Mansion game over music, clears to Luigi’s Mansion completion music.
5

Bowser

Growls when taunting, and stomps loudly when landing a jump. Transforms and clears to SMW boss music, dies to bowser death in SMB music.
6

Goomba

Unlocked from the start.
7

Question Block

Unlocks from the start.
8

Trampoline

Unlocks from the start,
9  

Toad

Shouts “Here I Go!” when transforming.
10

Bowser Jr.

Gives signature evil laugh when transforming, clown car gets wheels when running.
11

Silver Mario

A silver pallete version of Mario, glimmers and shines constantly.
12

Gold Mario

A gold pallete version of Mario, glimmers and shines constantly.
13

Builder Mario

An 8-Bit version of the new Mario look for Super Mario Maker – game intro chime when beating level and crowd shouting Super Mario! when transforming. Raises hammer when taunting.
14

Yoshi

Turns into egg when taunting, jumps with a spring noise. Transforms with classic Yoshi noise, dies and clears to Yoshi’s Island music.
15

Shy Guy

Uses Super Mario Bros. 2 sound effects, raises spear when taunting.
16

Wario

Uses Wario Land sound effects when clearing or losing level.
17

Rosalina

Uses vocalizations when transforming, jumping and taunting.
18

Mario Bros. Mario

Mario’s sprite from the NES version of Mario Bros.
19

Shellcreeper

Early version of the Koopa from the NES version of Mario Bros. Running or taunting will make it angrier
20

Sidestepper

Original enemy from NES version of Mario Bros. Running or taunting will make it angrier.
21

Dr. Mario

Uses sound effects from the NES version of Dr. Mario.
22

Kart Mario

Uses many Super Mario Kart jingles when transforming, clearing or dying in a level. Uses motor sound effects when driving or slowing down. Adds glider when jumping.
23

Waluigi

Yells when transforming.
24

Green Yarn Yoshi

A slight variation of the Yoshi design with slight checkered yarn design.
25

Pink Yarn Yoshi

A slight variation of the Yoshi design with slight checkered yarn design.
26

Light-Blue Yarn Yoshi

A Slight variation of the Yoshi design with slight checkered yarn design.
27

Giant Yarn Yoshi

A larger (but still 1 tile large) version of the Yarn Yoshi.
28

Donkey Kong Jr.

Donkey Kong’s original sprite from Donkey Kong Jr. – using sound effects from the game.
29

Donkey Kong

Waves with noises when taunting, and jumps and lands with sound effects. Transforms, dies, and clears with Donkey Kong arcade music.
30

Diddy Kong

Uses sound effects from Donkey Kong Country.
31

Kirby

Waves with taunt, jumps with classic Kirby sound. Transforms with Kirby transformation noise, dies and clears to Kirby’s Dreamland music.
32

King Dedede

Modified sprite fo King Dedede from Kirby’s adventure, uses sound effects from the game.
33

Meta Knight

Uses sound effects from the Kirby’s Adventure game.
34

Pit

Slight redesign of Pit from the NES game Kid Icarus. Uses sound effects from the NES Game.
35

Palutena

Uses sound effects from the NES game – but based on her more modern appearance.
36

Dark Pit

Copy of the Pit design
37

Mega Man

Based on the original Mega Man, scaled down to Mario’s 1-tile height. Will play Mega Man sound effects.
38

Samus

A redesign of the Varia Suit at 1-tile height. Will play sound effects from the NES Metroid game. Turns into a ball when running.
39

Zero Suit Samus

Plays more modern Metroid music and sound effects.
40

R.O.B.

Uses sound effects from Gyromite
41

Marth

Shows sword when taunting. Transforms to classic Fire Emblem music. Dies and clears to classic Fire Emblem music.
42

Ike

Uses sound effects from original Fire Emblem games.
43

Lucina

Uses sound effects from original Fire Emblem games.
44

Robin

Uses sound effects from original Fire Emblem games.
45

Pikachu

Based on Pikachu’s sprite from Pokemon DS games – does not include Pokemon Sound Effects.
46

Charizard

Based on Charizard’s sprite from Pokemon DS Games – does not include Pokemon Sound Effects.
47

Jigglypuff

Based on Jigglypuff’s sprite from Pokemon DS Games – does not include Pokemon sound effects.
48

Mewtwo

Based on Mewtwo’s sprite from Pokemon DS games – does not include Pokemon Sound Effects.
49

Lucario

Baesd on Lucario’s sprite from Pokemon DS games- does not include Pokemon sound effects.
50

Greninja

Based on Greninja from recent Pokemon games – does not include Pokemon sound effects.
51

Olimar

Blows whistle when taunting, and makes noise when jumping. Says his name when transforming, dies and clears to Pikmin music.
52

Pikmin

Uses Pikmin sound effects and jingles from the Pikmin games. Poses when taunting.
53

Link

Holds triforce when taunting. Transforms to item get noise, dies and clears to classic Legend of Zelda music.
54

Zelda

Uses the “Get Item” jingle when transforming, taunts turn into Sheik.
55

Ganondorf

Uses the Ganon transformation jingle from Link to the Past. Dies to boss defeat music. Sprite based off Twilight Princess model.
56

Sheik

Uses a modern “Get Item” jingle when transforming. Turns into Zelda when taunting.
57

Tingle

Yells his signature “Koloo-Limpah!” when transforming.
58

Toon Link

Based on the Wind Waker design, transforms to WW “Get Item” jingle. Vocalizes when jumping and falls with the Deku Leaf.
59

Shulk

Yells in Japanese when transforming, taunting, and jumping.
60

Ness

Uses Earthbound/Mother sound effects.
61

Lucas

Uses Earthbound/Mother sound effects.
62

Inkling Squid

Uses Splatoon sound effects for transformation, clearing levels and dying.
63

Inkling Boy

Uses Splatoon sound effects for transformation, clearing levels and dying. Ducking will turn you into a blue squid.
64

Inkling Girl

Uses Splatoon sound effects for transformation, clearing levels and dying. Ducking will turn you into an orange squid,
65

Wii Balance Board

Modeled after the Wii Fit mascot and balance board accessory. Taunting produces a Wii Fit Trainer on top of the board.
66

Wii Fit Trainer

Handstands with taunt and makes noises when jumping. Transforms, dies, and clears to Wii Fit musical themes.
67(?)

Foreman Spike

A sprite based off the antagonist and rival to Mario in the NES Wrecking Crew game. Uses Wrecking Crew sound effects
68

Villager

Sprite of the Villager character from Animal Crossing, uses Animal Crossing sound effects, and equips balloon helmet for jumping.
69

Tom Nook

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
70

K. K. Slider

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
71

Mabel

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
72

Resetti

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
73

Rover

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
74

Blathers

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
75

Timmy & Tommy

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
76

Kapp’n

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
77

Celeste

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
78

Kicks

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
79

Isabelle (Summer Outfut)

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
80

Isabelle (Fall Outfit)

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
81

Digby

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
82

Cyrus

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
83

Reese

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
84

Lottie

Uses Animal Crossing sound effects for transforming, clearing a level and dying.
85

Captain Falcon

Uses sound effects from the original F-Zero game.
86

Mr. Game & Watch

Uses sound effects from other Mr. Game & Watch titles, rings bell when taunting and uses parachute when jumping.
87

Sonic

Modeled after the 16-Bit version of Sonic on the Genesis (shortened in size). Uses sound effects and music from Sonic The Hedgehog. Rolls into a ball when running.
88

Duck Hunt

Sprite version of the Duck and Dog from Duck Hunt as seen in Smash Bros. Uses Duck Hunt sound effects and jumps with the help of the duck.
89

PAC-MAN

Based off the original sprite from Pac-Land, but with sound effects from the original Pac-Man arcade game. Turns into his original form when running.
90

Chibi-Robo

Sound Effects and music taken from the Chibi-Robo games.
91

Little Mac

Sound Effects and jingles taken from the original Punch-Out! game. Does and uppercut when jumping.
92

Fox

Uses voice clips from the original Star Fox game. Taunting produces a voice clip of General Pepper saying “Good Luck”.
93

Falco

Uses voice clips from the original Star Fox game. Taunting produces a voice clip of General Pepper saying “Good Luck”.
94

Slippy Toad

Uses voice clips from the original Star Fox game. Taunting produces a voice clip of General Pepper saying “Good Luck”.
95

Peppy Hare

Uses voice clips from the original Star Fox game. Taunting produces a voice clip of General Pepper saying “Good Luck”.
96

Arwing

Based off the new Arwing model in Star Fox Zero, complete with the walker legs when moving. Running and jumping turn it into a traditional Arwing, as does ducking. Taunting produces a voice clip of General Pepper saying “Good Luck”.
97

Mahjong Tile

A traditional Mahjong tile. Uses Japanese voice clips and changes tiles when jumping, running, and taunting.
98

Dr. Lobe

Sprite based off the main character and headmaster of Big Brain Academy. Uses sound effects from the Big Brain Academy game.
99

Ashley

Sprite based off Ashely from the WarioWare series. Gives out vocalizations when transforming, jumping, taunting, and clearing a stage.
100

Nikki

Sprite based off Nikki, the Swapnote Mii mascot for the Nintendo 3DS systems. Uses sound effects from the 3DS system.


#All The available Costumes In Super Mario Maker

SOURCE-IGN

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